Team 45 45 League
Serious Chess and Team Spirit on the ICC
T37-38 STEERING COMMITTEE AGENDA
Steering Committee members:
Permanent Members:
DaveTheRook (chair), BosqueVerde, chesskix, rgadoury
General Members: Budzo, bmw2002, f5, Gomer, Invicta-knight, Kingofknights,
RedAttackStanding Subcommittee (Rules):
rgadoury (chair), BosqueVerde, chesskix, f5/fpawn
Standing Subcommittee (Technology):
bmw2002 (chair), AlPearson, BosqueVerde, chesskix,
DaveTheRook, fledermaus, Gomer, rgadoury
The role and purpose of the Steering Committee is to
manage the affairs of the league, to set its direction and
expansion, see to its advertisement and management, writing the
Constitution, Statutes and Handbooks, and reviewing the rulings of
the previous Oversight Committee. This is the ultimate governing
body of Team 45 45 League with all rights and responsibilities.
(Article III of the League Constitution)
League Members may stay informed of potential rules
changes by watching this page. Prior to voting results being
displayed here, members may make their comments known by notifying
any Steering Committee member, who may choose to forward your
comments to the Steering Committee. The Committee members will not
disclose any details of the Committee discussions.
Item 1 - T38 Tournament Parameters - Approved
Item 2 - Clarification statute 10.C.i.b - A range
of times equal to or greater than 3 hours = two offers.
Item 3 - Editorial Revision to simplify
Statute 8.B (Default Board Assignments)
Item 4 - Editorial Revision to clarify Statute
11.iii (Disconnections)
Item 5 - Editorial Revision to remove "2-2" from
references of a tie
Item 6 - Editorial Revision to simplify Section 13
Item 7 - Agreed Draws - When to allow?
Item 8 - Editorial Revision: Remove the word
"repeatedly" from Section 15.A.ii.c.
Item 9 - Discussion of cheating
Item 10 - Editorial Revision: Add “prior to game
time” to Section 10.C.viii.
Item 1. T38 tournament parameters
Submitted by the Chief TD; 06/13/2008
Time Control: 45 45
Sections: 6 (U2200, U2000, U1800, U1600, U1400, U1200)
Rounds: 6 - (possibly 7) followed by Playoffs
Team entries accepted: July 1, 2008 – July 15, 2008.
Team Entry Deadline: July 15, 2008.
Ratings "fixed" starting June 11, 2008.
(Some ratings may be adjusted by the Entry Clerk)
Round 1 Posted: 22:00 July 22, 2008.
Three rounds of playoffs will end October 7, Sept 30,
2008 <editorial correction>
Count of team RR reductions (if any) precedes board removal
tie-breaks.
Tiebreak board removal rules start with board 4 this tournament
Approved 11 yes, 0 no; June 15, 2008
Item 2 - Clarification statute 10.C.i.b - "
A range of times greater than 3 hours (e.g. 09:00 –
13:00) is counted as two offers."
“Currently offers exactly 3 hours apart count as 1 offer, while 3
hours and 1 minute count as two. Many leaguers do not realize this
and make their offers by taking the first one and adding 3 hours to
it figuring they will be ok (we are assuming here that there is
another distinct time to make 3 total offers). This can cause
headaches both for the player and the TD's as technically (actually
there is no technically about it) this can be partial blame and also
if the opponent misses the first deadline, he is excused from
accepting one of the original times as the 1st post did not conform.
While some leaguers understand this, most do not until there is a
problem. I think it would be much cleaner to give the one minute to
the poster.
Rules Subcommittee proposal: 10.C.i.b. (Revised)
To qualify a range of time as two different
offers it must be greater than 3 hours. Since agreed playing
time can only be posted in 15 minute increments (i.e. :00, :15:,
:30, :45) the minimum offer that will qualify as two offers is 3
hours and 15 minutes. For example (13:00 - 16:15) is counted as two
offers while (13:00 - 16:00) is not.
After discussion, the SC voted on the following choices:
Choice A. Leave 10.C.i.b. as it currently reads which is: "
A range of times greater than 3 hours (e.g.
09:00 – 13:00) is counted as two offers."
Choice B. Change 10.C.i.b. to read as follows: 10.C.i.b.
(Revised) To qualify a range of time as two
different offers it must be greater than 3 hours. Since agreed
playing time can only be posted in 15 minute increments (i.e. :00,
:15:, :30, :45) the minimum offer that will qualify as two offers is
3 hours and 15 minutes. For example;(13:00 - 16:15) is
counted as two offers while (13:00 - 16:00) is not.
Choice C. A range of times equal to
or greater than 3 hours is counted as two offers.
Approved Choice C: 7 for C, 1 for A, and 3 for B. June
18, 2008
Item 3. Editorial Revision to simplify the
wording of 8.B (Default Boards)
Submitted by Rules Subcommittee chair, posted July 9, 2008.
Previous 8.B:
If the Team Captain fails to submit a
Board Assignment list for a given round, it will be assumed that the
Team will play their top four players, which shall be known as the
Default Board Assignment. At the TD's discretion, a Team Captain may
submit an alternative Default Board Assignment list which may be
used if the Team Captain fails to submit another for a given round.
Proposed Revisions:
If a team the Team Captain
fails to submit a Board Assignment list for a given round,
the entry clerk shall enter the last
Default Board Assignment list the team had submitted.
At the TD's discretion, a Team Captain may submit an alternative
Default Board Assignment list which may be used if the Team Captain
fails to submit another for a given round.
8.B after revisions:
If
a team fails to submit a Board Assignment list for a given round,
the entry clerk shall enter the last Default Board Assignment list
the team had submitted.
Under our
editorial revision policy, unless a SC member wishes to bring it up
for further debate, this change will be incorporated into the
Statutes in one week.
Item 4. Editorial Revision to clarify and simplify
the wording of 11.iii (Disconnections)
Submitted by Rules Subcommittee Chair and League Secretary, posted
July 22, 2008
In the previous tournament, a game was started, in the sense that
the match was sent and accepted, thus creating a game on the server.
However, white experienced severe lag and/or disconnection, and
could not make a move. The server did not register him gone
for more than a few seconds at a time, thus the letter of the
previous 11.iii was not met. However, it is obvious that the
spirit of it was met. This revision attempts to bring the
letter in line with the spirit in this instance.
Previous 11.iii
iii. In other situations that can best be described as
technical difficulties, the intent and spirit of the league is
that the games be played to a conclusion if possible. However,
should a player disconnect for more than 15 minutes (or multiple
times totaling 30 minutes), the offended player may request a
set game win, may offer to resume playing the game at a time
convenient to him, or may choose to continue with the game as
originally scheduled. It is expected that players and captains
will discuss resolution of affected games with Section 3.B. in
mind, and not question the motives of the opponent. ¶SC33-34
Proposed 11. iii.
iii. In other situations that can best be described as technical
difficulties, the intent and spirit of the league is that the games
be played to a conclusion if possible.
- a. However, once the game has started if a player disconnects
for a single occasion of 15 minutes, or multiple occasions totaling 30
minutes, or experiences a 30-minute period of connection
difficulty during which no play can occur, the offended player
has these options:
- he may continue waiting for his opponent; or
- he may at any time thereafter request a set game win; or
- he may offer to resume playing the game at a time
convenient to him.
- For the purposes of applying this statute, a game is
considered "started" as soon as the server creates the game,
whether any moves are made or not.
- Players and captains shall discuss resolution of affected
games with Section 3.B. in mind, and not question the motives of
the opponent.
Under our
editorial revision policy, unless a SC member wishes to bring it up
for further debate, this change will be incorporated into the
Statutes in one week.
Item 5. Editorial Revision to remove "2-2"
from references of a tie
Submitted by Rules Subcommittee Chair, posted July 22, 2008.
13.F See also 13.I When it is necessary to specify a
winner in a single match that ends as a
2 game to 2 game draw, the following procedure
shall be used to determine that winner:
13.H When the "championship" final round playoff results in a
2-2 tie,
the teams will play another match with colors reversed. Should the second match
also finish in a tie, the tiebreak rules of Section 13.B.ii.a. shall be
applied. Should it come down to 13.B.ii.a.10--a coin toss--the teams shall be
declared co-champions. In the ICC Conference the coin toss shall be used only to
determine which team shall receive ICC prize membership extensions if ICC does
not wish to award duplicate prizes. ¶ SC 22-23
Under our
editorial revision policy, unless a SC member wishes to bring it up
for further debate, this change will be incorporated into the
Statutes in one week.
Item 6. Editorial Revision, to simplify Section 13
Submitted by Rules Subcommittee Chair, posted August 2, 2008.
Under our
editorial revision policy, unless a SC member wishes to bring it up
for further debate, this change will be incorporated into the
Statutes in one week.
PROPOSED SECTION 13
Section 13 - Standings and Tie-breaks
- Standings shall be ordered by accumulated Match Points.
- If teams have equal amounts of Match Points,
the following tie-break methods shall be used in order, excluding
those that are clearly meaningless:
- During the course of the preliminary rounds teams within any
division with equal Match Points shall be ranked in order by:
- Game Points,
- Alphabetically by Team name.
- At the end of the preliminary rounds, teams within any
division with equal Match Points shall be ranked in order by:
- When two teams are tied for a place:
- Game Points,
- Head-to-Head Match Points,
- Head-to-Head Game Points,
- Fewest number of Reliability Rating Reductions
(forfeits) ¶ SC33-34
- Head-to-Head Match Points modified by removing
the results of all Board 4 games,
- Head-to-Head Game Points modified by removing
the results of all Board 4 games,
- Head-to-Head Match Points modified by removing
the results of all Board 3 and 4 games,
- Head-to-Head Game Points modified by removing
the results of all Board 3 and 4 games,
- Head-to-Head Match Points modified by removing
the results of all Board 2, 3 and 4 games,
- Head-to-Head Game Points modified by removing
the results of all Board 2, 3 and 4 games, then:
- A coin toss by the Tournament Director.
- Note.— In a.5 to a.10, substitute board 1 for
board 4, board 2 for board 3, etc, in odd numbered
tournaments. Boards are removed from bottom up in
even numbered tourneys and from top down in odd
numbered tourneys.
- When three or more teams are tied for a position,
the tie-breaks given in this section shall be used with
the following additional procedures applied at any and
all levels of the tie-breaking process:
- If the tied teams can be stratified at a certain
level of tie-breaking, then they are placed
according to this stratification.
- If any teams are still tied after some
stratification at a certain level of tie-breaking,
then the next level of tie-breaking is applied to
those teams still tied.
- In the playoffs, tiebreakers to determine seeding
among division champions, and eligibility and seeding
among wild card teams, are the same as above, first by
MP, then by GP, then by Total RR reductions, then by
board removal in “head to head” matches, except that all
six matches from preliminary play shall be used.
Specifically, remove board 4 (or board 1) from all six
matches among the tied teams and recalculate MP and GP
as though they were three-board matches. If still tied,
remove boards 4 and 3 (or 1 and 2) as though they were
two-board matches. Greater MP is the first breaker, even
if the other team(s) GP come(s) out higher. If a team
had a bye, the bye match is calculated as a draw at each
board.
- Withdrawing Teams
- The results of the teams who have completed matches
against the withdrawn team shall stand as played.
- If a team withdraws in the midst of a round, games
already played at the time of withdrawal shall stand.
Remaining games in the current round, or in later matches,
that do not get played shall be set game in favor of each
opponent.
- When the "championship" final round playoff results in a
tie, the teams will play another match with colors reversed.
Should the second match also finish in a tie, the tiebreak rules
shall be applied. Should it come down to a coin toss the teams
shall be declared co-champions. The coin toss shall be used only
to determine which team shall receive ICC prize membership
extensions if ICC does not wish to award duplicate prizes. ¶ SC
22-23
PREVIOUS SECTION 13
Section 13 - Standings and Tie-breaks
- Standings shall be ordered by accumulated Match Points.
- If teams have equal amounts of Match Points, the following tie-break
methods shall be used in order, excluding those that are clearly meaningless:
- During the course of the tournament, teams within any division with
equal Match Points shall be ranked in order by:
- Game Points,
- Alphabetical by Team name.
- See also 13.I
At the end of the tournament, teams within any division with equal Match
Points shall be ranked in order by:
- For the situation where two teams are tied for a place:
- Game Points,
- Head-to-Head Match Points,
- Head-to-Head Game Points,
- Fewest number of Reliability Rating Reductions
(forfeits) ¶ SC33-34
- Head-to-Head Match Points modified by removing the results
of all Board 4 games,
- Head-to-Head Game Points modified by removing the results
of all Board 4 games,
- Head-to-Head Match Points modified by removing the results
of all Board 3 and 4 games,
- Head-to-Head Game Points modified by removing the results
of all Board 3 and 4 games,
- Head-to-Head Match Points modified by removing the results
of all Board 2, 3 and 4 games,
- Head-to-Head Game Points modified by removing the results
of all Board 2, 3 and 4 games, then:
- A coin toss by the Tournament Director.
- For the situation where three or more teams are tied for a position,
the tie-breaks given in subsection (B)(ii)(a) of this section shall be
used with the following additional procedures applied at any and all
levels of the tie-breaking process:
- If the tied teams can be stratified at a certain level of tie-breaking,
then they are placed according to this stratification.
- If any teams are still tied after some stratification at a certain
level of tie-breaking, then the next level of tie-breaking is applied to
those teams still tied.
- The team in first place in the Final Divisional Standings
shall advance to the Championship Division.
- If there is a need to provide the Championship Division with an extra
team, all second place teams are considered and the provisions of subsection
(B)(i) of this section are used to determine which team is advanced
to the Championship Division. When two or more teams that have not met, have
the same MP and GP records, and are tied for a final playoff spot or for seedings,
the tie will be broken using the six-game records of each team under the provisions
of (B)(ii) and (I). ¶ SC 26-27
- The Final Sectional Standings shall be the Final Championship
Divisional Standings. All teams not participating in the Championship Division
shall be placed by the provisions of subsection (B)(ii) of this section.
- See also 13.I When it is necessary to specify a winner in
a single match that ends as a 2 game to 2 game draw, the following procedure
shall be used to determine that winner:
- Fewest number of Reliability Rating Reductions (forfeits) ¶ SC33-34
- The results are modified by removing the results of the Board 4 game,
- The results are modified by removing the results of the Board
3 and 4 games,
- The results are modified by removing the results of the Board
2, 3 and 4 games, then:
- A coin toss
- Withdrawing Teams
- The results of the teams who have completed matches against the withdrawn team
shall stand as played.
- Results of any remaining matches by the withdrawing team will be shown as Set
Game to each opponent.
- When the "championship" final round playoff results in a 2-2 tie,
the teams will play another match with colors reversed. Should the second match
also finish in a tie, the tiebreak rules of Section 13.B.ii.a. shall be
applied. Should it come down to 13.B.ii.a.10--a coin toss--the teams shall be
declared co-champions. In the ICC Conference the coin toss shall be used only to
determine which team shall receive ICC prize membership extensions if ICC does
not wish to award duplicate prizes. ¶ SC 22-23
Item 7. SC 37-38. Agenda Item # 7.
Player initiated GM Draws.
Submitted by Rules Subcommittee 20 August 2008.
Problem: The set game provisions of Section 15.B. of the statutes
refer primarily to games not played, when the TD must make a ruling on a
game not scheduled, assigning blame, partial blame, or no blame. The
statutes do not specifically address player and/or captain initiated
offers to “call it a draw”.
We have a long established principle that players can agree to a draw
at any time. These draws have been treated no differently than draws
(1/2) agreed upon in a game, except for a perfunctory review and
required posting by the TDs. GM draws most often happen in meaningless
playoff games where the match has already been decided, but do appear in
preliminary rounds also.
Solution: The point has been raised that these draws are not
covered in the “higher authority” statutes. Rules has
addressed this problem and proposes to remove all doubt by adding
the following paragraph in Section 10.G.
10.G.iv. (New). GM draws: GM draws (=:=) may be agreed upon by
the players and/or captains any time before the game is official. A
game is official when a result occurs in the actual game played, or
either player earns an automatic forfeit, or one player concedes.
Approval of this statute will require revision of TD Handbook,
Part 6. Third bullet.
Three options were presented for voting:
By a vote of 2 for A, 8 for B, and 1 for C, choice B has passed.
Solution approved by the SC:
Add definition (Section 1), add when draws can be done (Section 10)
and remove Section 15.B.ii
Section 1.A.xxi (new) Set game draw (=:=). A draw agreed to by
the players (GM draw) instead of playing the game. A draw ruled by
the Tournament Director when a game is not played and players have
no blame or equal partial blame.
Section 10.C.x.(new) Players may agree to a set game draw at any
time before full blame is incurred for no contact, no show,
concessions, or before the deadlines for adjudicated games.
Section 15.B.ii (remove) Set Game" can also be used to
award both players one half game point each, the so called "GM
Draw". This can be used in situations where the players are unable
to find an agreeable playing time through no fault of either player
or when both players have equal partially established blame. If both
players have clearly established blame, then the provisions of
subsection (A)(iv) of this section are used to grant a double
forfeit.
Approved 8, with 3 votes going for other options; August 30,2008
Item 8 Editorial Revision: Remove the word
"repeatedly" from Section 15.A.ii.c.
Submitted by Rules Subcommittee, posted Sept 4, 2008.
Under our
editorial revision policy, unless a SC member wishes to bring it up
for further debate, this change will be incorporated into the
Statutes in one week.
Problem. The word “repeatedly” (15.A.ii.c) implies that more than
one delay (of 24 hours or more after the initial communication) must
have occurred before partial blame is considered.
Solution. Remove the word “repeatedly.”
15.A.ii.c During the continuing communications, the
offending player fails repeatedly
to reply in a timely manner as determined by the Tournament
Director. ¶ SC 27-28
Item 9 Discussion of cheating
Item 10. Editorial Revision: Add “prior to
game time” to Section 10.C.viii.
Submitted by Rules Subcommittee, posted Sept 4, 2008.
Under our
editorial revision policy, unless a SC member wishes to bring it up
for further debate, this change will be incorporated into the
Statutes in one week.
Problem. A player has suggested that 10.C.viii, be modified to
limit the amount time in which a responder can agree to play a game
offer made less than 24 hours earlier.
Solution. Rules suggests that we simply modify the rule to say
agreement must come before the offered time.
10..C.viii. “Exception to the 24-hour acceptance/confirmation
guideline: Should a player offer a time that is within 24 hours of
the time of the post, and it be accepted
prior to game time it is
presumed that he intended to honor it even if he did not see the
acceptance..."
Previous SC Agendas:
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