original logo


Logos and Banner by
KaitlinB and Tom45.



Team 45 45 League

Serious Chess and Team Spirit on the ICC

Frequently Asked Questions

  1. How does the league work?

  2. How can I become eligible?

  3. How do I get on a team?

  4. When do I play?  Against whom will I be playing?

  5. What are my obligations?

  6. I have limited time available to play. Should I join?

  7. How do teams work?

  8. What is a floor?  

  9. What is a fixed rating? How is it calculated?

  10. What are Reliability Ratings?

  11. What are the different responsibilities for White and Black players?

  12. Such a fuss is made of the PGN Game Scores. What are done with these?

  13. Are replacement players allowed?

  14. My opponent has not responded to my attempts to schedule our game.

  15. "Be sure to offer at least three distinct times.”  What is this?    

  16. I'm waiting on my opponent.  How long is the Grace Period? 

  17. How do I schedule my game with my opponent? Using server tells and messages?

  18. Who has access to my email address and to my postings in the Game Forum?

  19. I have a problem.  With whom do I speak?

  20. How do I report the results of my game? – PGN on Game Forum

  21. Why so many rules?

  22. What is "3.B"? What is "3.D"?

  23. I received a notification that I earned a yellow card.  Don’t I get a warning?

  24. The Team4545 bot told me to start my game, but there is a problem.

  25. Something has come up.  Can I reschedule my game?

  26. I need my password.

  27. I get an error at the website.

  28. My opponent disconnected during the game. What's the rule?

  29. The ICC Server crashed during my game.  Help!

  30. What are the TIEBREAKS?

  31. What time is it?

  32. How are teams assigned to divisions?
     

1. How does Team 45 45 League work?

Four to six players band together as a team, and compete in sections based on the average rating of their top four players.  (Sections: U2200, U2000, U1800, U1600, U1400, U1200).  It is advisable to have at least 5 players on the team, to avoid problems if one player will be unavailable for a round. The team plays one round per week, for 6 or 7 weeks, then an additional 2 – 4 weeks for playoffs.

Each round runs from Tuesday 10 p.m. server time until the following Tuesday, same time.  Prior to the start of each round, each captain decides which four players will compete for the team that week. Players are then paired with players from an opposing team.  The two players discuss the day and time to play their game, via a password-secured message board (“Game Forum”).

At the arranged time, the game is played with a time control of 45 minutes + 45 second increments, rated, with assigned colors. Thus, the games may well last 3-4 hours if both players take plenty of time to think.

After the round, the team with the most wins (Game Points) wins the round, and earns a Match Point. After six rounds of regulation play, the team with the most Match Points in each division advances to the playoffs (1-4 more rounds) to determine the sectional champions.  Sectional champions on ICC are eligible for prizes donated by ICC, of one-month membership extensions.

Back to top (list of FAQ's)
 

2. Am I eligible to play in the League?

If you have played a minimum of 20 standard rated games on ICC, you are eligible to request admission to the League. Nearly everyone requesting to join is admitted. However, just as you may choose to join or not, the League reserves the right to choose whether to admit you.  See the League Disclaimer. No players who have had a (C) label, or a finger note apology for past computer use may participate in the League. Such players are permanently banned--we take cheating seriously! Any league member found with a C or apology are immediately banned, and their games set to forfeit losses.  If this is does not describe you, welcome!

Back to top (list of FAQ's)
 

3. How do I get on a team?

Some ideas for finding a team:

  1. Form your own team from friends and acquaintances on ICC, or from players listed on the Interested Players Page.  Read the Captain Handbook to find out how.
     
  2. Be asked by a team captain if you wish to join their team. 
     
  3. List your handle on the IPP (Interested Player Page), to advertise that you are looking for a team.  Use the IPP only if you are pretty much willing to be drafted by any team.  If you plan on shopping around for the best offer, don't use the IPP.  To list yourself on the IPP,  complete the Register and Profile process.
     
  4. After team entries open, check the Teams Page.  Maybe you'll see a team with an empty spot (a team with only four players).  Send the captain an ICC message, asking if he wants another player.
     
  5. A little advertising might help.  Post tells to the League channel, or other channels in which you are active.  "I'm looking for a T4545 League team.  Anyone need player of my rating?"
     
  6. If, at the close of entries there are interested players who have not yet found a team, they may be placed on a team composed of other such players. We call these “Duct Tape teams until they give themselves another name, but they are often very competitive.  However, because of space limitations, there is no guarantee that you will be given a duct tape team, so it is best to take your own initiative to form a team before the team entry deadline.
     

Back to top (list of FAQ's)

4. When do I play? Against whom will I be playing?

If you are selected by your captain to play in a particular round, you will be playing on one of the boards (1-4) against your equivalent board on the other team. The pairings are posted on the website Tuesday 10 p.m. (server time).  You will also be sent an automated email announcement telling you who you play against.  (Tell your spam filter to allow mails from Team4545League.org, and check the Game Forum after the posting time, just in case.)  You will use a Game Forum message board to negotiate a play time with your opponent, and you will play your game at a mutually agreed upon time by the following Tuesday 10 p.m. (server time). Details are explained in the Players’ Handbook.

Back to top (list of FAQ's)
 

5. What are my obligations?

(1) Show up to play at the time agreed upon!   (2) Because you may be playing someone half way around the world from where you are, you must have some flexibility in your schedule to play at odd hours.  You should be available for some hours during the week, usually in the evening where you live.  You should also have considerable flexibility on the weekends, because that is often the only time two players with several hours’ difference in their time zones can get together. (3) Know what is going on: Know the rules and procedures. Know whether you are in on your team's lineup to play. Know how server time relates to your time. (4) Communicate with your team. Help each other out with procedures.

Back to top (list of FAQ's)
 

6. I have limited time available to play. Should I join?

No. Wait until you have time available.  For example, if your work or family responsibilities, or over-the-board activities don't leave much time to schedule a long game each week, this is not the best activity for you at this time.  We welcome your involvement when you have more time available.
 

Back to top (list of FAQ's)

7. How do teams work?

Hopefully, together. This is a TEAM event, after all. Your team has high expectations of achievement, and expects you to give your teammates the respect they deserve. Do this with communication, making every effort to schedule your games, showing up on time to play the game, and showing courtesy and good sportsmanship to your opponents and to league volunteers. Your team is counting on every game point. Each round, it only takes 2.5 Game Points to win the Match Point, so don't waste any game points on forfeits. With only 6 rounds, and 6 match points at stake, very often two or more teams tie for Match Points and therefore Game Points become important tie breakers. So, every game could, in retrospect, end up the deciding game when it comes time to determine which team advances to the playoffs.

If you have questions (about anything but the game itself, of course), your teammates are your first resource. Help each other with the contact procedures, using the game forum, etc. Your captain is the spokesperson for your team, so you want good communication with your captain. If you know that you will be unavailable to schedule and/or play your game in the upcoming round, notify your captain before the round, so that he can assign someone else to play that round. Once the pairings are posted, there are no substitutions.

Some teams hold critiques of all their games, in order to improve. They might have a strong player review their games, offering ideas for improvement. Some teams research their opponents to see their tendencies, especially with the color they will have against you. Some have web sites, to put interesting stuff in. This is not called the TEAM 45 45 League for nothing!

Back to top (list of FAQ's)
 

8.  What is a ratings floor?   /  How do you put a team together?

Fixed Rating = The player rating that is used for team average purposes.  See FAQ 9

Section = Ratings group that a team plays in. Sections have limits, based on the Team Average.

Team Average = The average of the fixed ratings of the top four players on a team. Used to determine which Section a team will play in.

Floor = The lowest rating that will be used in determining team average. The floor is 300 points below the cap for the section.  For example, Mountain Section limit is Under 2200 for the average of the top four players.  The floor is 1900 (2200 - 300).  So, if any of the top four players on a Mountain team has a fixed rating of less than 1900, the floor of 1900 is used to calculate the Team Average.

Section Example #1
No floor needed
Example #2
Floor used, team fits the indicated section.
Example #3
Floor used, team does NOT fit the section.
 
Must either play in a higher section or enter lower ratings for upper boards.
Mountain

U2200

Floor: 1900

2300, 2250, 2000, 1950

2300 + 2250 + 2000 + 1950  /  4  =  2125
(Fits this section)

2300, 2250, 2000, 1100 (1900 floor used)

2300 + 2250 + 2000 + 1900  /  4 = 2112.5
(Fits this section)

2500, 2400, 2300, 1300 (1900 floor used)

2500 + 2400 + 2300 + 1900  /  4 = 2275
(Does NOT fit ) *

Arbor

U2000

Floor: 1700

2100, 2090, 1950, 1800

2100 + 2090 + 1950 + 1800 / 4 = 1985
(Fits this section)

2100, 2090, 1950, 1100 (1700 floor used)

2100 + 2090 + 1950 + 1700  / 4 = 1960
(Fits this section)

2400, 2300, 2100
1100 (1700 floor used)

2400 + 2300 + 2100 + 1700  / 4 = 2125
(Does NOT fit) **

Aquatic

U1800

Floor: 1500

1900, 1800, 1800, 1500

1900 + 1800 + 1800 + 1500 / 4 = 1750
(Fits this section)

1900, 1800, 1800, 1100 (1500 floor used)

1900 + 1800 + 1800 + 1500  / 4 = 1750
(Fits this section)

2100, 2000, 1900, 1000 (1500 floor used)

2100 + 2000 + 1900 + 1500  / 4 = 1875
(Does NOT fit ) **

Erg

U1600

Floor: 1300

1800, 1600, 1500, 1400

1800 + 1600 + 1500 + 1400  / 4 = 1575
(Fits this section)

1900, 1600, 1500, 1100 (1300 floor used)

1900 + 1600 + 1500 + 1300  / 4 = 1575
(Fits this section)

1900, 1800, 1700,   900 (1300 floor used)

1900 + 1800 + 1700 + 1300   / 4 = 1675
(Does NOT fit ) **

Galactic

U1300

Floor: 1000

1400, 1300, 1200, 1100

1400 + 1300 + 1200 + 1100  / 4 = 1250
(Fits this section)

1400, 1300, 1200, 900 (1000 floor used)

1400 + 1300 + 1200 + 1000  / 4 = 1225
(Fits this section)

1600, 1500, 1300, 700 (1000 floor used)

1600  + 1500 + 1300 +  1000 / 4 = 1350
(Does NOT fit ) **

* This sample Mountain team must find lower fixed ratings for the upper 3 boards to fit the section.
** These sample teams must find lower fixed ratings on the upper boards in order to play in the indicated section.  Or, they may play in a higher section.

Back to top (list of FAQ's))
 

9.  What is a Fixed Rating? How is my Fixed Rating determined?

Your Fixed Rating is your rating that is used to make your team average.

Your actual rating on your chess server will go up and down every time you play a rated game, but for all purposes related to tournament management, your actual rating changes will be ignored.   Your rating is locked in, or  “fixed,” for the purposes of the tournament.

It comes from your average rating during the previous tournament. League automation “fingered” your handle once daily during the previous tournament, and averaged those numbers to determine your fixed rating for the next tournament. Fixed Ratings of players new to the League will be determined by the Entry Clerk. To find your fixed rating for the next tournament, look for a link on the home page of the League website, some time after the start of playoffs of the previous tournament.

Why does a Fixed Rating matter? Your team’s average (based on the top four players only) determines which section your team will play in. Ratings fluctuate. So your “fixed” rating is used. Since fixed ratings are established prior to the end the previous tournament, teams can begin planning their teams for the next tournament at that time, although team entries may not begin until later. For the projected dates on which teams may begin entering, see “Upcoming Tournament Dates” on the home page.

Back to top (list of FAQ's)
 

10.  What are Reliability Ratings? or, Can I play on more than one team?

The enjoyment of the League depends on us all being able to rely on each other to play our games.  The Fixed Ratings Page on the website shows the number of teams the player can participate on, based on the player’s Reliability Rating (RR).

Each player's RR ranges from : -2, -1, 0, +1, +2.

New leaguers start with a RR of 0.

Your RR GOES UP a point when you complete a tournament “without incident” (without a forfeited game). 

Your RR GOES DOWN a point for each forfeited game.

If your RR drops to -2, you are suspended from the league for the remainder of the present tournament, and throughout the next tournament. After your suspension from eligibility, you start again at RR of 0.

RR of   -2 = Player is suspended from League participation.
RR of   -1 = May participate on 1 team, but not as a captain.
RR of    0 = May participate on 1 team.
RR of  +1 = May participate on up to 2 teams.
RR of + 2 = May participate on up to 3 teams.
Each person may participate, as a player and/or captain, on only one team per ratings section.

No matter how many teams you are eligible for, please don’t commit yourself to more teams than you can easily play on. Each team you join will represent a game (of up to three or four hours long!) each week. For each game, you’ll need to find a time to play that is mutually agreeable to both you and to your opponent, who may be in any time zone on the globe. So, please be realistic about your commitments.  (Statutes, Section 3)

Back to top (list of FAQ's)
 

11.  Who should make contact first, white or black player?

Both players, regardless of color, have equal and binding responsibility to make the initial contact prior to the contact deadline.  Likewise, both players have equal responsibility to report the game result by posting the PGN at the Game Forum.

Back to top (list of FAQ's)
 

12. What is done with the PGN Game Scores?

They are posted to the Team4545League website for posterity. Almost every game ever played in Team 45 45 is available at http://Team4545League.org/archives/index.html or click Past Results under Archives. PGN scores and many other documents chronicling our esteemed history can be found there.

Back to top (list of FAQ's)
 

13. Are replacement players allowed?

YES, your team’s roster for the next round can be changed at any time before that round.   See the Captain Handbook and the Statutes for more detail. 

However, if by “replacement” you mean replacing a player in the pairings after that round’s parings have been posted, NO.  Once a round begins (at the board assignment deadline), the pairings for that round can never change.  For this reason, it is imperative that players inform their captain before the round if they will not be available.  Even if some unexpected emergency prevents a player from playing his assigned game, no other player can replace him.

Back to top (list of FAQ's)
 

14. My opponent has not responded to my attempts to schedule our game.  What now?

  1. Check the Game Forum. Be sure you posted good offers by logging into the Game Forum and read the sequence of messages.
       
  2. Thursday 22:00 ICC  if the following conditions are true:

    • You’ve posted your offers; and your opponent has neither accepted a game time offer, nor offered any game times.

    Then, you no longer need to show flexibility with him:

    • He must accept one of the times you offered; and he has only another 24 hours to do so.
       
  3. After Friday 22:00 ICC,  you win by forfeit The TD will double check the circumstances, and post the appropriate ruling, which will be a forfeit for the player who has not made contact.

Keep in mind that if you are the one who has not made contact with your opponent to schedule the game, and if you lose the game by forfeit, along with a reduction in your Reliability Rating.

Take a look at this sample Game Forum strand to see how this might look.
 

Back to top (list of FAQ's)
 

15. “Be sure to offer at least three distinct times.” What is this?

In the spirit of the game, we need to offer our opponents plenty of options for play times.   If there is a breakdown in negotiations, and you want the dTD to adjudicate the issue, the dTD will want to see that you have offered plenty of clear choices to your opponent.  Statute 10.C.i:  

"The player who initiates this dialog shall specify three or more distinct times to play on at least two different days within the one-week playing period of the round. A range of times, or several distinct times within a three-hour period, counts as one offer. "

So, make offers for the first (non-adjournment) week according to this checklist:

  • on at least two different days;
  • at least three offers;
  • offers more than three hours apart are distinct;
  • offers less than three hours apart are considered only one offer.
  • These criteria must be met before asking for an adjournment (play during the next week).
  • If you cannot make offers according to these rules, you should not be in the lineup this week.

More hints on successful scheduling:

  • Not distinct:  I can play almost any time on Saturday, or maybe on Monday night.

    Better:  I can play 7 pm Friday, 10 am – 5 pm on Saturday, or 7 pm Monday.
     

  • Lots of availability, but not distinct, and too much of a puzzle to find the offered times!:

    I'm working late Tuesday, Wednesday and Thursday so the earliest I can log on is 10 pm.  I can, however, start as late as 1 am.  I'm not working Friday, Saturday, or Sunday, so can be fairly flexible on those days.  I can start pretty late on Sunday, but no later than 10 on Saturday.   The latest I can start is 20:00 server time, that's 01:00 BST.  I can start as early as 11:00, maybe even earlier if necessary, especially on Saturday.

    Better: I offer the following server times:  Tues 10 pm –  Wed 1 am, Wed 10 pm – Thu 1 am, Sat 10 am – 8 pm, Sun 11 am – 8 pm.
     

    Back to top (list of FAQ's)


16.  I'm waiting on my opponent.  How long do I have to wait?

There is a 30-Minute Grace Period to show up for a scheduled game.  You must wait for your opponent until 30 minutes after the agreed game time.  If he does not show up by then, you win. The grace period is intended to assist when rare unavoidable complications of life prevent us from showing up on time.  It is not intended to be abused.  For example, if you schedule a game at 8:00, plan on showing up at 8:00, not at 8:30.

  1. Do I have to claim the forfeit?  No, it does not depend on a player making a claim. Automation will collect login data for each player and post it in the game forum for verification by a TD. However, before you count on the win, please double-check that there is no possible misunderstanding in the agreement that you and your opponent made.  Log into the Game Forum message board  and read the sequence of messages.  Any chance of a misunderstanding?
     
  2. I don’t see the login data in my game forum. What should I do?  Wait a few minutes.  If it still is not automatically posted, copy and paste the login data for each player in the game forum to demonstrate who was present during the grace period and who wasn’t.  If you don’t know how to do this, ask your captain, your TD, or ask in the league channel on the server.


  3. Both players are present. But I am playing other games during the grace period.  Is this allowed?  NO! The grace period was not meant to allow a delay in the game for frivolous reasons like this.  You made an agreement with your opponent.  Please be courteous and start your League game.
     
  4. What if I leave before the end of the grace period?  If you leave, and your opponent does not show up, you still win.  HOWEVER, if he shows up before the end of the grace period, he will win.
     
  5. Are the penalties for not showing up at all, and for leaving before the end of the grace period the same?  No.  Leaving early is considered “partial blame”, and not showing up at all is considered “full blame.”  See statutes 10.F and 15.A.
     
  6. Can the game be started once the grace period ends? Yes. With mutual agreement, if both players are present at the same time before the end of the grace period.  For example, if logs show that one player showed up right before the end of the grace period, he won’t be forfeited just because the match request wasn’t accepted until seconds after the end of the grace period.  Or, if both players were present, but one asked for a few minutes to finish up another task, the game can begin late if the other player agrees.
      
  7. I just showed up.  The grace period is over, but I’m only 1 minute late.  Can’t we still play?  NO, at least not for League purposes!  You arrived 31 minutes late, not 1 minute.  The cut off is exactly 30 minutes. At 30 past the agreed upon game time, the grace period ended, and you were forfeited.  There are no exceptions to this.
     
  8. Can’t we just reschedule?   No, negotiations to reschedule cannot begin after the end of the grace period. See FAQ # 25.
     

Back to top (list of FAQ's)


17. How do I schedule my game with my opponent?   May I use server tells and messages?   No.   Use the Game Forum.

No, do not use server tells and messages.  It is mandatory to use the Game Forum provided at this website to document everything related to your game.

Despite our desire to just have fun playing chess, with an event this large, issues do come up between players.  When the players and captains request the dTD to adjudicate those issues, it’s vital to have documentation of what was said.  The “he said, - she said” complications in explaining the misunderstandings that occurred with the online tells are often very confusing, in fact usually impossible to decipher, and so just can’t be proved.

This problem is avoided by using the Game Forum.  Your captain and the TD can give quicker, more accurate, and more fair assistance by seeing the whole conversation documented in the Game Forum.
 

Back to top (list of FAQ's)


18. Who has access to my email address and to my postings in the Game Forum?

  • Email – When your captain enters your team into the tourney, each member of the team is sent an automated email confirming the team’s entry; this email distributes your email address to your team members.  Other than your own team, only a small handful of people (web masters and top League leadership) have access to the email address you submitted when you registered with the League.  This enhanced privacy is one of the benefits of our change from email scheduling to Game Forum scheduling.
     
  • Game Forum - Be sure to keep your Game Forum communications timely, appropriate, and polite.  Several people have access to read your Game Forum message board, and to post messages to it.  Obviously, you and your opponent post messages and see the whole conversation strand for that game.  Also, both captains and assistant captains have an interest in monitoring the happenings there, and hopefully view it daily.  The TD and assistant TD for your division check your Game Forum message board frequently (probably daily), and other members of the League leadership may access it.

    In addition to the ability to view the whole conversation strand at will, six people (you, your opponent, and both captains and assistant captains) receive automatically generated email announcements whenever anyone posts a message to your Game Forum message board.
     

    Back to top (list of FAQ's)

19.  I have a problem.  With whom do I speak?

There is a lot of help around!  Do not wait until it's too late to fix a problem. 

  1. YOUR CAPTAIN - Start with your team CAPTAIN.  He is probably familiar with league procedures, and it’s his job to be the conduit of information between your team and the League.
     
  2. YOUR GAME FORUM - If your question pertains to a specific game, post your question in your Game Forum for your TD to answer there.  Any advice given in channel 345 by people who don't know all the facts of your Game Forum might or might not be accurate.
     
  3. CHANNEL 345 - You can also ask for general help in CHANNEL 345 on ICC.   Chances are good that someone who knows the answer is around.  Caution: There might be someone around who only THINKS he knows the answer.  Ask them where to find the information on the website, just to make sure.
     
  4. LEAGUE ADMINS - You can also email Questions@Team4545League.org .  For further League contacts, see the Contacts page.
     
  5. If there is a problem in a game that is occurring right now, consider whether the situation merits adjourning the game while you seek help.
     

Back to top (list of FAQ's)


20.  How do I report the results of my game? – PGN on Game Forum

See Reporting the Game Results in the Players' Handbook.


Back to top (list of FAQ's)

21.  Why so many rules? 

It takes a lot of coordinated effort to run our large events.  The League leadership has run dozens of tournaments, and through that wealth of experience has learned (and still continues learning) what it takes to have a smooth-running, enjoyable event.   Each rule prevents problems that could otherwise dampen our fun.  You or I may not always be able to foresee those problems, but thanks to our leadership’s experience, they can foresee the problems and try to prevent them, by establishing appropriate rules.   See statutes.

Back to top (list of FAQ's)

 

22.  What are these "3.B" and "3.D" that I've heard about?

These are the League Statutes that say we will be nice to our fellow Leaguers (3.B), and to the League volunteers (3.D).   These are among the most important of the rules that we agree to when we sign up to play in the League.  Examples of violations include: rude or profane comments, letting the clock run out after a blunder, and accusations of cheating (other than reporting the concerns in the proper manner - report to Speedtrap and to league management privately). 

Violating 3.B or 3.D earns Yellow and/or Red Cards. (explanation of cards: FAQ 23)

Statute 3.B   "Each participant shall behave in a friendly and courteous fashion in all communications associated with Team 45 45 League. They shall be diplomatic, truthful and understanding at all times. Each participant will act in a manner that does not disrupt the peaceful enjoyment of this League by the other participants."

Statute 3.D   "All participants shall treat our volunteers with respect. There shall be no vile or derogatory language used when communicating with our volunteers. Rude behavior towards a volunteer is not acceptable. No form of harassment towards a volunteer will be tolerated. Punitive actions for this behavior will be mandatory. Yellow, Red or Double Red Cards will be issued to the offenders of Section 3 D based on the severity and or persistence of this behavior."

Back to top (list of FAQ's)

 

23.  I received a notification that I earned a yellow card for a 3.B or 3.D infraction.  Don’t I get a warning?

You just did! – That’s what your yellow card is!  The yellow card is the official warning that you have disrupted the enjoyment of the league for other players (e.g. impolite behavior, repeated profanity, letting your clock run down after a blunder, public accusations of cheating, etc). 

The yellow card is erased from your league record after six (6) months without another disruptive incident. However, a second yellow card in six months earns a red card and suspension from league play. 

For more on yellow and red cards, see:  Statutes, section 17.


Back to top (list of FAQ's)

24.  The Team4545 bot told me to start my game, but there is a problem.

The communications from Team4545 are useful reminders, in case a player has forgotten about his game. That is all they are. If the bot is correct about the game time, and your opponent is available, please start the game now.  However, if you are sure that the bot is wrong, or if your opponent is not available, go to your Game Forum and state the problem.  The human TD can override any problem, in accordance with the rules.  For example:

  • The bot thinks that your game is scheduled for now, but someone posted an incorrect time. - If the discussion in the forum backs up your belief about the agreed game time, just post the correct time, using the Post Agreed Game Time button.
     
  • My opponent is not here. How can I follow the bot’s instruction to start the game? - Don’t worry. If the posted game time accurately reflects the game time agreed to in the Game . Forum discussion, and you are here, but your opponent is not, you are not in trouble. Relax. If your opponent does not show up before the end of the 30-minute grace period, you win by forfeit; you don’t even have to claim it; it’s automatic. Remain on ICC until you see the automated post in your Game Forum.  See FAQ #16.
     
  • My opponent does not respond to my match request. - Again, don’t worry. Issue the command, do whatever you can to get his attention, but if he is not doing his part to ensure that the game starts, he will forfeit. Save any text that you can, to post into the Game Forum: the match command, your tells to him, any responses from the server or your opponent, how long your opponent has been idle, if he is playing other games, etc. See statute 10.F.i.
     
  • There is an agreed game time, but the agreement was made less than 24 hours ago. - If your opponent accepted your game time offer with less than 24 hours notice, and you had not confirmed it, the game time is not binding on you (unless you made the offer less than 24 hours ago as well). Don’t worry. If an autoforfeit posts a notice declaring that someone no-showed, ask the TD to review the situation, and continue discussing a game time.
     
  • The bot has the correct agreed game time, but now we agree to wait or to reschedule. - This is fine, but you must both post an agreement in the Game Forum, before the end of the Grace period. Once the 30-minute grace period is over, no rescheduling of the game is allowed, even if both players agree to do so. See also, FAQ #16 and #23.
     

Back to top (list of FAQ's)


25.  Something has come up.  Can I reschedule my game?

Before the end of the grace period, YES, you can request that your opponent reschedule the game time.  However, after a player has already forfeited by not showing up before the end of the grace period, NO, the game can not be rescheduled.

Once a game time has been offered and accepted, both players should be able to count on playing at that time, unless they agree otherwise.  So, if you need to ask to reschedule your game, post your request in the game forum.  Hopefully, your opponent will be able to accommodate your request.  But if he does not, before the end of the grace period, agree to reschedule, then the game time will not be changed.  Do not put your own sportsmanship in question by telling him he would reschedule if he were a good sport.  He has a life, too.

Back to top (list of FAQ's)
 

26. I need my password. 

Go to the Player Menu. Fill in your ICC Handle, and click the button under "I lost my Password" ("SendPW").     Within seconds, you will be sent a message on on ICC containing your Team 45 45 League password.  If you have messmail set to 1, it will also be sent to your  e-mail address.  If you don’t receive your password, check that you do not have the League account (team4545 on ICC) censored.   For more hints about passwords, see FAQ  # 27.


Back to top (list of FAQ's)

27.  I get an error at the website.  What should I do?

Nearly all errors are either caused by an error in inputting your password, OR for whatever reason go away if you just try again in a few minutes. 

Double check your password.  Use the “I lost my password” feature on the Player Menu.  

Try copy-and-pasting your password, to avoid typos.  There might be non-letter characters.

If you type it, instead of using copy-and-paste, be sure to include all characters (some may be characters other than numbers and letters). 

If double-checking your password doesn’t solve the problem, close your browser, reopen it, and try again in a little while.  You might try asking a teammate for ideas. 

After trying all these things, please ask rgadoury or BosqueVerde for help.

Back to top (list of FAQ's)
 

28.  My opponent disconnected during the game.  What is the rule?

"...should a player disconnect for more than 15 minutes (or multiple times totaling 30 minutes), the offended player may request a set game win, may offer to reschedule at times convenient to him, or may choose to continue with the game as originally scheduled. It is expected that players and captains will discuss resolution of affected games with Section 3.B. in mind, and not question the motives of the opponent."  (Statute 11.E.iii)

So, you must wait for your opponent for 15 minutes.  If you leave sooner, your opponent could claim the above rule if he returns on time and you do not.   After waiting 15 minutes for your opponent to return, go to the game forum, and state your wishes.  See Statute 11.E for more.  For rules regarding disconnections while waiting to begin a game that has not yet begun, see FAQ 16.

Back to top (list of FAQ's)
 

29.  ICC Server Crashed during my game? What do I do?

1 - DO NOT CLOSE YOUR GAME WINDOW.  It shows the status of your game (the moves made so far, and the remaining times on each clock).   This will be handy in case the server did not store your game as adjourned.   Consider taking a screen shot of your game window, and emailing it to your captain in case you need it later.

2 -  Try connecting to ICC's backup server, the Queen Server. 

 In the Bliztin Sign In dialog, click "More" then you'll see a drop down next to "Hostname/IP Address".  Change this from "chessclub.com" to "queen.chessclub.com".  Then click "Sign In" . 

In Dasher, it is very similar. After trying to connect, if you get ""Connection to chesssclub.com failed" click on the OK.  Under "Server", change "Main" to "Backup (Queen)".

3 - Go to the Game Forum, and tell your opponent to also save his game window and to try to meet you on the Queen server.

4 -  If the server is still down for a time period longer than you or your opponent can wait (and you can't get to the Queen server), go to the Game Forum immediately to begin talking about a time to resume the game.

5 - If the server becomes available, go to the Game Forum and ask your partner to meet you on ICC to resume the game.

6 - Check your stored games to see if your game was saved by the server.  If it was, merely type the "resume" command to continue the game.

7 - If your game was not saved by the server, use the game window that you saved to recreate the game to the point it was interrupted.  Start a new 1 45 rated game, play through the moves, and then use "moretime" to set the clocks to the appropriate amounts.   Agree ahead of time how much should be added. 

8 - As always, communicate promptly in the Game Forum, and ask for help if needed before something becomes too complicated to solve.

9 - What if you and your opponent can't agree on a time to resume the game, or can't agree on the position or clocks?  The pertinent rules for server crashes are located in the Statutes 11.F and 11.G

Back to top (list of FAQ's)

 

30.   How does this new tiebreak, fewest number of forfeits, work?

Whenever two or more teams are tied for a position round, or playoff seeding, or a playoff 2-2 match, and the tie must be broken, the next tiebreak (after match and game points have been compared) is each team’s record of Reliability Rating Point Reductions in the tourney thus far. The team with the fewest number of forfeits is awarded the higher position. If the teams are still tied, then the Board removal process is used. Section 13.B.ii.a. shows:

1.  Game Points;
2.  Head to head Match Points;
3.  Head-to-Head Game Points;
4.  --> Fewest number of Reliability Rating Reductions (forfeits) ¶ SC33-34 <--
5.  Head-to-Head Match Points modified by removing the results of all Board 4 (Board 1 in odd numbered tourneys) games,

When is the forfeit rule used?

  • After the fifth round in a 5- or 6-team division if needed to determine the standings for the position round.
  • After the sixth round in all divisions to determine playoff eligibility.
  • After any quarter- or semifinal- playoff match that ends in a 2-2 tie.
  • After any Championship Tiebreak match that is still tied, to determine the Section champion.

Suppose there is a forfeit in a playoff match that ends in a 2-2 tie. How is this rule applied? The cumulative total of forfeits from round 1 to the present (including this match) is compared. In other words, ALL forfeits up to the time a tiebreak is needed are counted.

What forfeits are counted?  All games ruled forfeits for no show, no contact, greater blame and Captain error (captain taking blame for a player’s forfeit).

What forfeits are NOT counted?  Additional forfeits for game results that have been overturned to due to ‘C’ or finger note of computer usage appearing on a player’s handle are NOT counted toward the team total. Player blame counts. ‘C’ forfeits don’t count.

Why are forfeits now counted this way?  To encourage greater responsibility by the players and the captains to avoid forfeits by only committing to weeks they can play and only fielding lineups of players who can play a given week. This league does not like forfeits; every forfeit is a potential disruption of the tournament and the winning chances of other teams.

Back to top (list of FAQ's)

 

31. TIME -   ICC Server Time, Time Zones, 12 am vs 12 pm, 12-hour clock vs 24-hour clock

What time is it on ICC?  - Type the command /date and compare ICC Server time with your time.

12-hour clock vs. 24-hour clock - Many people, especially in the U.S., use the 12-hour clock only, and are not familiar with the 24-hour clock unless they have a military background.  However, much of the world outside of the U.S. uses the 24-hour clock as the norm.   So, you should be careful to avoid misunderstandings.  One might say "8:00" meaning "8:00 pm" while another would use "2000" to refer to the same time.

00:00 =  12:00 a.m. (MIDNIGHT)   12:00 = 12:00 p.m. (NOON)
1:00 =  1:00 a.m.   13:00 =  1:00 p.m.
2:00 =  2:00 a.m.   14:00 =  2:00 p.m.
3:00 =  3:00 a.m.   15:00 =  3:00 p.m.
4:00 =  4:00 a.m.   16:00 =  4:00 p.m.
5:00 =  5:00 a.m.   17:00 =  5:00 p.m.
6:00 =  6:00 a.m.   18:00 =  6:00 p.m.
7:00 =  7:00 a.m.   19:00 =  7:00 p.m.
8:00 =  8:00 a.m.   20:00 =  8:00 p.m.
9:00 =  9:00 a.m.   21:00 =  9:00 p.m.
10:00 = 10:00 a.m.   22:00 = 10:00 p.m.
11:00 = 11:00 a.m.   23:00 = 11:00 p.m
12:00  = 12:00 p.m. (NOON)   00:00 = 12:00 a.m. (MIDNIGHT)

Some interesting external resources:

Wikipedia: Comparisons of 12-hour and 24-hour clocks

Time Zones around the World

Back to top (list of FAQ's)

32.   How are teams assigned to divisions?

The method used to assign teams to divisions makes the overall strength (average) of each division approximately equal and avoids any favoritism in the placement of teams or groups of teams in the divisions.

1 - Seeding: Teams are seeded by their average ratings at the moment team entries officially end.

2 - Divisions:  Divide the number of teams by 4 to determine how many “quad” (4-team) divisions there will be. If there are extra teams (1 to 3 possible), the extra teams are taken from the teams in the median group of ratings and are assigned to one or two of the original quad divisions, which then become “hex” (5- or 6-team) divisions.

3 - Populating the Divisions:  The divisions are filled by putting the highest and lowest seeded teams in the first division and the second highest and second lowest seeded teams in the second division. Once each division is half full (two teams), continue the process, but assign the next highest and lowest remaining teams to the last division, and work upwards until the final pair of teams, the middle two seeds, is assigned to the first division. In other words, if you assigned a 1 or a 2 (and a 3 or more, to match the number of divisions) to each team in seeded order, you would assign them by the pattern 1, 2, 2, 1, 1, 2, 2, 1. All 1’s represent the first division, all 2’s the second division, all 3’s (1, 2, 3, 3, 2, 1) the third division, and so on.

Example A: 8 teams; two divisions needed. #1 and #8 seeds go in the first division, #2 and #7 seeds in the second division, #3 and #6 seeds in the second division, #4 and #5 seeds in the first division. Each division has four teams.

Example B: 35 teams; 8 divisions needed. (Two of the divisions will become hex divisions to accommodate three extra teams.) #1 and #35 seeds go in the first division, #2 and #34 in the second division, and so on. The extra teams, median seeds #17, #18, #19, would be assigned to the first two divisions. Six of the divisions have four teams, one has five teams, and one has six teams.

Back to top (list of FAQ's)

 

Got other questions? Ask them of Questions@Team4545League.org and they might appear here.

Last Revised: April 2008

 

 

T 45 L Home

Sponsors: Prizes donated by ICC