Team 45 45 League
Serious Chess and Team Spirit on the ICC
Frequently Asked Questions
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How does the league work?
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How can I become eligible?
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How do I get on a team?
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When do I play? Against
whom will I be playing?
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What are my obligations?
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I have limited time available to play. Should I join?
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How do teams work?
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What is a floor?
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What is a fixed rating? How is it calculated?
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What are Reliability Ratings?
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What are the different responsibilities for White and
Black players?
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Such a fuss is made of the PGN Game Scores. What are done
with these?
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Are replacement players allowed?
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My opponent has not responded to my attempts to schedule
our game.
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"Be sure to offer at least three distinct times.”
What is this?
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I'm waiting on my opponent. How long is the Grace
Period?
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How do I schedule my game with my opponent? Using server
tells and messages?
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Who has access to my email address and to my postings in
the Game Forum?
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I have a problem. With whom do I speak?
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How do I report the results
of my game? – PGN on Game Forum
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Why so many rules?
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What is "3.B"? What is
"3.D"?
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I received a notification
that I earned a yellow card. Don’t I get a warning?
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The Team4545 bot told me to
start my game, but there is a problem.
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Something has come up. Can I reschedule my game?
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I need my password.
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I get an error at the
website.
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My opponent disconnected
during the game. What's the rule?
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The ICC Server crashed
during my game. Help!
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What are the TIEBREAKS?
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What time is it?
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How are teams assigned to
divisions?
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How do I schedule my games
if I'm on two teams?
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What is the IPP?
Guidelines for Players
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IPP Guidelines for
Captains
1. How does Team 45 45 League work?
Four to six players band together as a team, and compete in sections
based on the average rating of their top four players. (Sections:
U2200, U2000, U1800, U1600, U1400, U1200). It is advisable to have at
least 5 players on the team, to avoid problems if one player will be
unavailable for a round. The team plays one round per week, for 6 weeks, then an additional 2 – 4 weeks for playoffs.
Each round runs from Tuesday 10 p.m. server time until the following
Tuesday, same time. Prior to the start of each round, each captain
decides which four players will compete for the team that week. Players are
then paired with players from an opposing team. The two players
discuss the day and time to play their game, via a password-secured message
board (“Game Forum”).
At the arranged time, the game is played with a time control of 45
minutes + 45 second increments, rated, with assigned colors. Thus, the games
may well last 3-4 hours if both players take plenty of time to think.
After the round, the team with the most wins (Game Points) wins the
round, and earns a Match Point. After six rounds of regulation play, the
team with the most Match Points in each division advances to the playoffs
(1-4 more rounds) to determine the sectional champions. Sectional champions
on ICC are eligible for prizes donated by ICC, of one-month membership
extensions.
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2. Am I eligible to play in the League?
If you have played a minimum of 20 standard rated games on ICC, you are
eligible to request admission to the League. Nearly everyone requesting to
join is admitted. However, just as you may choose to join or not, the League
reserves the right to choose whether to admit you.
See the League Disclaimer. No players who have had a (C) label, or a
finger note apology for past computer use may participate in the League.
Such players are permanently banned--we take cheating seriously! Any league
member found with a C or apology are immediately banned, and their games set
to forfeit losses. If this is does not describe you, welcome!
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3. How do I get on a team?
The League generally does not put you on a team. Players find their
own teams and choose a captain, and the captain enrolls the team at the
Captain Menu.
Find a team that matches your expectations. Teams can have 4, 5, or
6 members. There are six rounds (before playoffs), and each round,
four players will play. The captain will decide which four, and send
the "board assignments" to the league before the start of the round (each
Tues 22:00). If you join a team with more than four players, be sure
to ask the captain how many rounds he expects you to play.
Some ideas for finding a team: - Form your own team from friends and
acquaintances on ICC, or from players listed on the Interested Players Page.
Read the Captain Handbook to find out how.
- Be asked by a team captain if you wish to join their team.
- List your handle on the IPP
(Interested Player Page), to advertise that you are looking for a team.
Use the IPP only if you are pretty much willing to be drafted by any team.
If you plan on shopping around for the best offer, don't use the IPP.
To list yourself on the IPP, complete the
Register and Profile process.
The IPP depends on players and captains using it appropriately. See
the IPP etiquette for Players and for
Captains.
- After team entries open, check the Teams Page. Maybe you'll
see a team with an empty spot (a team with only four players).
Send the captain an ICC message, asking if he wants another player.
- A little advertising might help. Post tells to the League
channel 345, or other channels in which you are active. "I'm
looking for a T4545 League team. Anyone need player of <your
league
rating>?"
- If, at the close of team entries there are interested players who have
not yet found a team, they may be placed on a team composed of other
such players. We call these “Duct
Tape” teams until they give
themselves another name, but they are often very competitive.
However, because of space limitations, there is no guarantee that
you will be given a duct tape team, so it is best to take your own
initiative to form a team before the team entry deadline.
- After team entries close, you can still be added to a team!
The close of team entries means that no more teams can enter, but
individuals can still join and find a team. So, keep looking!
:-)
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4. When do I play? Against whom will I be playing?
If you are selected by your captain to play in a particular round, you
will be playing on one of the boards (1-4) against your equivalent board on
the other team.
The pairings are posted on the website Tuesday 10 p.m.
(server time). You will also be sent an automated email announcement
telling you who you play against. (Tell your spam filter to allow mails
from Team4545League.org, and check the Game Forum after the posting time,
just in case.)
You will use the Game Forum message board to negotiate a
play time with your opponent, and you will play your game at a mutually
agreed upon time by the following Tuesday 10 p.m. (server time). Details are
explained in the
Players’ Handbook.
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5. What are my obligations?
(1) Show up to play at the time agreed upon! (2) Because you
may be playing someone half way around the world from where you are, you
must have some flexibility in your schedule to play at odd hours. You
should be available for some hours during the week, usually in the evening
where you live. You should also have considerable flexibility on the
weekends, because that is often the only time two players with several
hours’ difference in their time zones can get together. (3) Know what is
going on: Know the rules and procedures. Know whether you are in on your
team's lineup to play. Know how server time relates to your time. (4)
Communicate with your team. Help each other out with procedures.
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6. I have limited time available to play. Should I join?
No. Wait until you have time available. For example, if your work
or family responsibilities, or over-the-board activities don't leave much
time to schedule a long game each week, this is not the best activity for
you at this time. We welcome your involvement when you have more time
available.
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7. How do teams work?
Team Make-up: Teams can have 4, 5, or 6 members. There are
six rounds (before playoffs), and each round, four players will play.
The captain will decide which four, and send the "board assignments" to the
league before the start of the round (each Tues 22:00). If you join a
team with more than four players, be sure to ask the captain how many rounds
he expects you to play.
Team Scoring: .
Your team is counting on every game point. Each round, it only takes 2.5
Game Points to win the Match Point, so don't waste any game points on
forfeits. With only 6 rounds, and 6 match points at stake, very often two or
more teams tie for Match Points and therefore Game Points become important
tie breakers. So, every game could, in retrospect, end up the deciding game
when it comes time to determine which team advances to the playoffs.
Team Expectations: Your team has high expectations, and
expects you to give your teammates the respect they deserve. Do this with
communication, making every effort to schedule your games, showing up on
time to play the game, and showing courtesy and good sportsmanship to your
opponents and to league volunteers
Team Communication: If you have questions (about anything but the game itself, of course),
your teammates are your first resource. When your captain enrolls the
team, you are sent an email with the team roster and your teammates' email
addresses. There is also a function in the League's Player Menu,
that you can use to have the league forward emails to your team.
Team Help: Teammates do NOT help playing the actual game.
No advice is allowed regarding moves, time management, draw offers, etc.
But good teammates DO help each other with the many League procedures.
Help each other with the contact
procedures, using the game forum, etc.
Team Captain: Your captain is the spokesperson for
your team, so you want good communication with your captain. If you know
that you will be unavailable to schedule and/or play your game in the
upcoming round, notify your captain before the round, so that he can assign
someone else to play that round. Once the pairings are posted, there are no
substitutions.
Team Training: Some teams hold critiques of all their games, in order to improve. They
might have a strong player review their games, offering ideas for
improvement. Some teams research their opponents to see their tendencies,
especially with the color they will have against you. Some have web sites,
to put interesting stuff in. This is not called the TEAM 45 45 League for
nothing!
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8. What is a ratings floor? / How do you put a
team together?
Fixed Rating = The player rating that is used for team
average purposes. See FAQ 9
Section = Ratings group that a team plays in. Sections have
limits, based on the Team Average.
Team Average = The average of the fixed ratings of the top
four players on a team. Used to determine which Section a team will play in.
Floor = The lowest rating that will be used in determining
team average. The floor is 300 points below the cap for the section.
For example, Mountain Section limit is Under 2200 for the average of the top
four players. The floor is 1900 (2200 - 300). So, if any of the
top four players on a Mountain team has a fixed rating of less than 1900,
the floor of 1900 is used to calculate the Team Average.
| Section |
Example
#1
No floor needed |
Example #2
Floor used, team fits the indicated section. |
Example
#3
Floor used, team does NOT fit the section.
Must either play in a higher section or enter lower ratings for
upper boards. |
| Mountain U2200
Floor: 1900 |
2300, 2250, 2000, 1950
2300 + 2250 + 2000 + 1950 /
4 = 2125
(Fits this section) |
2300, 2250, 2000, 1100 (1900
floor used) 2300 + 2250 + 2000
+ 1900 / 4 = 2112.5
(Fits this section) |
2500, 2400, 2300,
1300 (1900 floor used)
2500 + 2400 + 2300 + 1900
/ 4 = 2275
(Does NOT fit ) * |
| Arbor U2000
Floor: 1700 |
2100,
2090, 1950, 1800 2100 + 2090 +
1950 + 1800 / 4 = 1985
(Fits this section) |
2100,
2090, 1950, 1100 (1700
floor used)
2100 + 2090 + 1950 + 1700
/ 4 = 1960
(Fits this section) |
2400,
2300, 2100
1100 (1700 floor used)
2400 + 2300 + 2100 + 1700
/ 4 = 2125
(Does NOT fit) ** |
| Aquatic U1800
Floor: 1500 |
1900,
1800, 1800, 1500
1900 + 1800 + 1800 + 1500 / 4 = 1750
(Fits this section) |
1900,
1800, 1800, 1100 (1500
floor used)
1900 + 1800 + 1800 + 1500
/ 4 = 1750
(Fits this section) |
2100,
2000, 1900, 1000 (1500
floor used)
2100 + 2000 + 1900 + 1500
/ 4 = 1875
(Does NOT fit ) ** |
| Erg U1600
Floor: 1300 |
1800,
1600, 1500, 1400
1800 + 1600 + 1500 + 1400 / 4
= 1575
(Fits this section) |
1900,
1600, 1500, 1100 (1300
floor used)
1900 + 1600 + 1500 + 1300 /
4 = 1575
(Fits this section) |
1900,
1800, 1700, 900 (1300 floor used)
1900 + 1800 + 1700 + 1300
/ 4 = 1675
(Does NOT fit ) ** |
| Planetary U1400
Max: 1700 Floor: 1100 |
1500,
1400, 1300, 1200
1800 + 1600 + 1500 + 1400 / 4
= 1350
(Fits this section) |
1600,
1500, 1300, 800 (1100
floor used)
1600 + 1500 + 1300 + 1100 /
4 = 1375
(Fits this section) |
1700,
1700, 1200, 800 (1100 floor used)
1700 + 1700 + 1200 + 1100
/ 4 = 1425
(Does NOT fit ) ** |
| Galactic U1200
Max: 1500 Floor: 900 |
1300,
1200, 1100, 1000 1300 + 1200 +
1100 + 1000 / 4 = 1150
(Fits this section) |
1300, 1200,
1100, 700 (900 floor used)
1400 + 1300 + 1200 + 1000 /
4 = 1125
(Fits this section) |
1500, 1500,
1300, 400 (900 floor used) 1500 + 1500 + 1300 +
900 / 4 = 1300
(Does NOT fit ) ** |
* This sample Mountain team must find lower fixed ratings
for the upper 3 boards to fit the section.
** These sample teams must find lower fixed ratings on the upper boards in
order to play in the indicated section. Or, they may play in a higher
section.
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9. What is a Fixed Rating? How is my Fixed Rating determined?
Your Fixed Rating is your rating that is used to make your team average,
which in turn determines which section your team will compete in.
Your actual rating on your chess server will go up and down every time
you play a rated game, but for all purposes related to tournament
management, your actual rating changes will be ignored. Your
rating is locked in, or “fixed,” for the purposes of the tournament.
Fixed Ratings will now be calculated from past league performance when
available. These are called "League Ratings," and more accurately reflect 45
45 games than do ICC ratings (which usually include very fast standard
games, played in more casual circumstances). T40 League Ratings
reflect League performance beginning with T36. A few League Ratings
may be adjusted based on other data. If you are interested in the
math used for calculating League Ratings, see
formula.
Fixed Ratings of players new to the League will be determined by
the Entry Clerk.
To find your fixed rating for the next tournament, look for
a link on the home page of the League website, some time after the start of
playoffs of the previous tournament. If you
don't see your rating there, contact the Entry Clerk.
Why does a Fixed Rating matter? Your team’s average (based on the top
four players only) determines which section your team will play in. Ratings
fluctuate. So your “fixed” rating is used. Since fixed ratings are
established prior to the end the previous tournament, teams can begin
planning their teams for the next tournament at that time, although team
entries may not begin until later. For the projected dates on which teams
may begin entering, see “Upcoming Tournament Dates” on the home page.
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10. What are Reliability Ratings? or, Can I play on more than one
team?
The enjoyment of the League depends on us all being able to rely on each
other to play our games. The Fixed Ratings Page on the website shows
the number of teams the player can participate on, based on the player’s
Reliability Rating (RR).
Each player's RR ranges from : -2, -1, 0, +1, +2.
New leaguers start with a RR of 0.
Your RR GOES UP a point when you complete a tournament “without incident”
(without a forfeited game).
Your RR GOES DOWN a point for each forfeited game.
If your RR drops to -2, you are suspended from the league for the
remainder of the present tournament, and throughout the next tournament.
After your suspension from eligibility, you start again at RR of 0.
RR of -2 = Player is suspended from League participation.
RR of -1 = May participate on 1 team, but not as a captain.
RR of 0 = May participate on 1 team.
RR of +1 = May participate on up to 2 teams.
RR of + 2 = May participate on up to 3 teams.
Each person may participate, as a player and/or captain, on only one team
per ratings section.
No matter how many teams you are eligible for, please don’t commit
yourself to more teams than you can easily play on. Each team you join will
represent a game (of up to three or four hours long!) each week. For each
game, you’ll need to find a time to play that is mutually agreeable to both
you and to your opponent, who may be in any time zone on the globe. So,
please be realistic about your commitments. (Statutes, Section 3)
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11. Who should make contact first, white or black player?
Both players, regardless of color, have equal and binding
responsibility to make the initial contact prior to the contact
deadline. Likewise, both players have equal responsibility to
report the game result by posting the PGN at the Game Forum.
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12. What is done with the PGN Game Scores?
They are posted to the Team4545League website for posterity. Almost every
game ever played in Team 45 45 is available at
http://Team4545League.org/archives/index.html or click Past Results under
Archives. PGN scores and many other documents chronicling our esteemed
history can be found there.
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13. Are replacement players allowed?
YES, your team’s roster for the next round can be changed at any time
before that round. See the Captain Handbook and the Statutes for
more detail.
However, if by “replacement” you mean replacing a player in the pairings
after that round’s parings have been posted, NO. Once a round begins
(at the board assignment deadline), the pairings for that round can never
change. For this reason, it is imperative that players inform their
captain before the round if they will not be available. Even if some
unexpected emergency prevents a player from playing his assigned game, no
other player can replace him.
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14. My opponent has not responded to my attempts to schedule our game.
What now?
- Check the Game Forum. Be sure you posted good offers by logging into
the
Game Forum
and read the sequence of messages.
- Thursday 22:00 ICC if the following conditions are true:
- You’ve posted your offers; and your opponent has neither
accepted a game time offer, nor offered any game times.
Then, you no longer need to show flexibility with him:
- He must accept one of the times you offered; and he has only another 24
hours to do so.
- After Friday 22:00 ICC, you win by forfeit The TD will double
check the circumstances, and post the appropriate ruling, which will be
a forfeit for the player who has not made contact.
Keep in mind that if you are the one who has not made contact with
your opponent to schedule the game, and if you lose the game by forfeit,
along with a reduction in your Reliability Rating.
Take a look at this
sample Game
Forum strand
to see how this might look.
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of FAQ's)
15. “Be sure to offer at least three distinct times.” What is this?
In the spirit of the game, we need to offer our opponents plenty of
options for play times. If there is a breakdown in negotiations,
and you want the dTD to adjudicate the issue, the dTD will want to see that
you have offered plenty of clear choices to your opponent. Statute
10.C.i:
"The player who initiates this dialog shall specify
three or more distinct times to play on
at least two different days within the one-week
playing period of the round. A range of times, or several distinct times
within a three-hour period, counts as one offer.
"
So, make offers for the first (non-adjournment) week according to this
checklist:
- on at least two different days;
- at least three offers;
- offers more than three hours apart are distinct;
- offers less than three hours apart are considered only one offer.
- These criteria must be met before asking for an adjournment (play
during the next week).
- If you cannot make offers according to these rules, you should not
be in the lineup this week.
More hints on successful scheduling:
- Not distinct: I can play almost any time on Saturday, or maybe
on Monday night.
Better: I can play 7 pm Friday, 10 am – 5 pm on Saturday, or 7
pm Monday.
- Lots of availability, but not distinct, and too much of a puzzle to
find the offered times!:
I'm working late Tuesday, Wednesday and Thursday so the earliest I
can log on is 10 pm. I can, however, start as late as 1 am.
I'm not working Friday, Saturday, or Sunday, so can be fairly flexible
on those days. I can start pretty late on Sunday, but no later
than 10 on Saturday. The latest I can start is 20:00 server
time, that's 01:00 BST. I can start as early as 11:00, maybe even
earlier if necessary, especially on Saturday.
Better: I offer the following server times: Tues 10 pm –
Wed 1 am, Wed 10 pm – Thu 1 am, Sat 10 am – 8 pm, Sun 11 am – 8 pm.
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16. I'm waiting on my opponent. How long do I have to wait?
There is a 30-Minute Grace Period to show up for a scheduled game. You
must wait for your opponent until 30 minutes after the agreed game time.
If he does not show up by then, you win. The grace period is intended
to assist when rare unavoidable complications of life prevent us from
showing up on time. It is not intended to be abused. For example,
if you schedule a game at 8:00, plan on showing up at 8:00, not at 8:30.
- Do I have to claim the forfeit? No, it does not depend on a
player making a claim. Automation will collect login data for each
player and post it in the game forum for verification by a TD. However,
before you count on the win, please double-check that there is no
possible misunderstanding in the agreement that you and your opponent
made. Log into the Game Forum message board and read the
sequence of messages. Any chance of a misunderstanding?
- I don’t see the login data in my game forum. What should I do?
Wait a few minutes. If it still is not automatically posted, copy and
paste the login data for each player in the game forum to demonstrate who
was present during the grace period and who wasn’t. If you don’t know how
to do this, ask your captain, your TD, or ask in the league channel on the
server.
- Both players are present. But I am playing other games during the grace
period. Is this allowed? NO! The grace period was not meant
to allow a delay in the game for frivolous reasons like this. You made an
agreement with your opponent. Please be courteous and start your
League game.
-
What if I leave before the end of the grace period? If you leave,
and your opponent does not show up, you still win. HOWEVER, if he
shows up before the end of the grace period, he will win.
- Are the penalties for not showing up at all, and for leaving before the
end of the grace period the same? No. Leaving early is considered
“partial blame”, and not showing up at all is considered “full blame.” See
statutes 10.F and 15.A.
- Can the game be started once the grace period ends? Yes. Under either of
two conditions (1) If there has been an agreement to reschedule posted in
the game forum by both players prior to the end of the Grace Period. (2)
With mutual agreement, if both players are present at the same time before
the end of the grace period. If a game score should appear that shows the
game started after the grace period, it will be assumed that both players
were willing to wait to play.
- I just showed up. The grace period is over, but I’m only 1 minute late.
Can’t we still play? NO, at least not for League purposes! You
arrived 31 minutes late, not 1 minute. The cut off is exactly 30 minutes.
At 30 past the agreed upon game time, the grace period ended, and you were
forfeited. There are no exceptions to this.
- Can’t we just reschedule? No, negotiations to reschedule cannot begin
after the end of the grace period. See FAQ # 25.
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17. How do I schedule my game with my opponent? Use the Game
Forum.
No, do not use server tells and messages. It is mandatory to use the
Game Forum provided at this website to document everything related to
your game.
Despite our desire to just have fun playing chess, with an event this
large, issues do come up between players. When the players and
captains request the dTD to adjudicate those issues, it’s vital to have
documentation of what was said. The “he said, - she said”
complications in explaining the misunderstandings that occurred with the
online tells are often very confusing, in fact usually impossible to
decipher, and so just can’t be proved.
This problem is avoided by using the Game Forum. Your captain and the
TD can give quicker, more accurate, and more fair assistance by seeing the
whole conversation documented in the Game Forum.
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of FAQ's)
18. Who has access to my email address and to my postings in the Game Forum?
- Email – When your captain enters your team into the tourney, each member
of the team is sent an automated email confirming the team’s entry; this
email distributes your email address to your team members. Other than
your own team, only a small handful of people (web masters and top League
leadership) have access to the email address you submitted when you
registered with the League. This enhanced privacy is one of the
benefits of our change from email scheduling to Game Forum scheduling.
- Game Forum - Be sure to keep your Game Forum communications timely,
appropriate, and polite. Several people have access to read your Game
Forum message board, and to post messages to it. Obviously, you and
your opponent post messages and see the whole conversation strand for that
game. Also, both captains and assistant captains have an interest in
monitoring the happenings there, and hopefully view it daily. The TD
and assistant TD for your division check your Game Forum message board
frequently (probably daily), and other members of the League leadership may
access it.
In addition to the ability to view the whole conversation
strand at will, six people (you, your opponent, and both captains and
assistant captains) receive automatically generated email announcements
whenever anyone posts a message to your Game Forum message board.
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19. I have a problem. With whom do I speak?
There is a lot of help around! Do not wait until it's too late to
fix a problem.
-
YOUR CAPTAIN - Start with your team CAPTAIN. He is probably familiar
with league procedures, and it’s his job to be the conduit of information
between your team and the League.
- YOUR GAME FORUM - If your question pertains to a specific game,
post your question in your Game Forum for your TD to answer there. Any
advice given in channel 345 by people who don't know all the facts of your
Game Forum might or might not be accurate.
- CHANNEL 345 - You can also ask for general help in CHANNEL 345 on ICC.
Chances are good that someone who knows the answer is around. Caution:
There might be someone around who only THINKS he knows the answer. Ask
them where to find the information on the website, just to make sure.
- LEAGUE ADMINS - You can also email
Questions@Team4545League.org
. For further League contacts, see the
Contacts page.
- If there is a problem in a game that is occurring right now, consider
whether the situation merits adjourning the game while you seek help.
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20. How do I report the results of my game? – PGN on Game Forum
See Reporting the Game
Results in the Players' Handbook.
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of FAQ's)
21. Why so many rules?
It takes a lot of coordinated effort to run our large events. The
League leadership has run dozens of tournaments, and through that wealth of
experience has learned (and still continues learning) what it takes to have
a smooth-running, enjoyable event. Each rule prevents problems
that could otherwise dampen our fun. You or I may not always be able
to foresee those problems, but thanks to our leadership’s experience, they
can foresee the problems and try to prevent them, by establishing
appropriate rules. See statutes.
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22. What are these "3.B" and "3.D" that I've
heard about?
These are the League Statutes that say we will be nice to our fellow
Leaguers (3.B), and to the League volunteers (3.D). These are
among the most important of the rules that we agree to when we sign up to
play in the League. Examples of violations include: rude or profane
comments, letting the clock run out after a blunder, and accusations of
cheating (other than reporting the concerns in the proper manner - report to
Speedtrap and to league management privately).
Violating 3.B or 3.D earns Yellow and/or Red Cards. (explanation of
cards: FAQ 23)
Statute 3.B "Each participant shall behave in a friendly
and courteous fashion in all communications associated with Team 45 45
League. They shall be diplomatic, truthful and understanding at all times.
Each participant will act in a manner that does not disrupt the peaceful
enjoyment of this League by the other participants."
Statute 3.D "All participants shall treat our volunteers
with respect. There shall be no vile or derogatory language used when
communicating with our volunteers. Rude behavior towards a volunteer is not
acceptable. No form of harassment towards a volunteer will be tolerated.
Punitive actions for this behavior will be mandatory. Yellow, Red or Double
Red Cards will be issued to the offenders of Section 3 D based on the
severity and or persistence of this behavior."
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23. I received a notification that I earned a yellow card for a
3.B or 3.D infraction. Don’t I get a warning?
You just did! – That’s what your yellow card is! The yellow card is
the official warning that you have disrupted the enjoyment of the league for
other players (e.g. impolite behavior, repeated profanity, letting your
clock run down after a blunder, public accusations of cheating, etc).
The yellow card is erased from your league record after six (6) months
without another disruptive incident. However, a second yellow card in six
months earns a red card and suspension from league play.
For more on yellow and red cards, see:
Statutes, section 17.
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of FAQ's)
24. The Team4545 bot told me to start my game, but there is a
problem.
The communications from Team4545 are useful reminders, in case a player
has forgotten about his game. That is all they are. If the bot is correct
about the game time, and your opponent is available, please start the game
now. However, if you are sure that the bot is wrong, or if your
opponent is not available, go to your Game Forum and state the problem.
The human TD can override any problem, in accordance with the rules.
For example:
- The bot thinks that your game is scheduled for now, but someone
posted an incorrect time. - If the discussion in the forum backs up your
belief about the agreed game time, just post the correct time, using the
Post Agreed Game Time button.
- My opponent is not here. How can I follow the bot’s instruction to
start the game? - Don’t worry. If the posted game time accurately
reflects the game time agreed to in the Game . Forum discussion, and you
are here, but your opponent is not, you are not in trouble. Relax. If
your opponent does not show up before the end of the 30-minute grace
period, you win by forfeit; you don’t even have to claim it; it’s
automatic. Remain on ICC until you see the automated post in your Game
Forum. See FAQ #16.
- My opponent does not respond to my match request. - Again, don’t
worry. Issue the command, do whatever you can to get his attention, but
if he is not doing his part to ensure that the game starts, he will
forfeit. Save any text that you can, to post into the Game Forum: the
match command, your tells to him, any responses from the server or your
opponent, how long your opponent has been idle, if he is playing other
games, etc. See statute 10.F.i.
- There is an agreed game time, but the agreement was made less than
24 hours ago. - If your opponent accepted your game time offer with less
than 24 hours notice, and you had not confirmed it, the game time is not
binding on you (unless you made the offer less than 24 hours ago as
well). Don’t worry. If an autoforfeit posts a notice declaring that
someone no-showed, ask the TD to review the situation, and continue
discussing a game time.
- The bot has the correct agreed game time, but now we agree to wait
or to reschedule. - This is fine, but you must both post an agreement in
the Game Forum, before the end of the Grace period. Once the 30-minute
grace period is over, no rescheduling of the game is allowed, even if
both players agree to do so. See also, FAQ #16 and #23.
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25. Something has come up. Can I reschedule my game?
Before the end of the grace period, YES, you can request that your
opponent reschedule the game time. However, after a player has already
forfeited by not showing up before the end of the grace period, NO, the game
can not be rescheduled.
Once a game time has been offered and accepted, both players should be
able to count on playing at that time, unless they agree otherwise.
So, if you need to ask to reschedule your game, post your request in the
game forum. Hopefully, your opponent will be able to accommodate your
request. But if he does not, before the end of the grace period, agree to
reschedule, then the game time will not be changed. Do not put your
own sportsmanship in question by telling him he would reschedule if he were
a good sport. He has a life, too.
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26. I need my password.
Go to the Player Menu. Fill in your ICC Handle,
and click the button under "I lost my Password" ("SendPW"). Within
seconds, you will be sent a message on on ICC containing your Team 45 45 League
password. If you have messmail set to 1, it will also be sent to your
e-mail address. If you don’t receive your password, check that you do not
have the League account (team4545 on ICC) censored. For more hints about
passwords, see
FAQ # 27.
Back to top (list of
FAQ's)
27. I get an error at the website. What should
I do?
Nearly all errors are either caused by an error in inputting your
password, OR for whatever reason go away if you just try again in a few
minutes.
Double check your password. Use the “I lost my password” feature
on the
Player Menu.
Try copy-and-pasting your password, to avoid typos. There might
be non-letter characters.
If you type it, instead of using copy-and-paste, be sure to include
all characters (some may be characters other than numbers and letters).
If double-checking your password doesn’t solve the problem, close your
browser, reopen it, and try again in a little while. You might try
asking a teammate for ideas.
After trying all these things, please ask rgadoury or BosqueVerde for
help.
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28. My opponent disconnected during the
game. What is the rule?
"...should a player disconnect for more than 15 minutes (or multiple
times totaling 30 minutes), the offended player may request a set game win,
may offer to reschedule at times convenient to him, or may choose to
continue with the game as originally scheduled. It is expected that players
and captains will discuss resolution of affected games with Section 3.B. in
mind, and not question the motives of the opponent." (Statute
11.E.iii)
So, you must wait for your opponent for 15 minutes. If you leave
sooner, your opponent could claim the above rule if he returns on time and
you do not. After waiting 15 minutes for your opponent to
return, go to the game forum, and state your wishes. See
Statute 11.E
for more. For rules regarding disconnections while waiting to begin a
game that has not yet begun, see FAQ 16.
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29. ICC Server Crashed during my game? What
do I do?
1 - DO NOT CLOSE YOUR GAME WINDOW. It shows the status of your
game (the moves made so far, and the remaining times on each clock).
This will be handy in case the server did not store your game as
adjourned. Consider taking a screen shot of your game
window, and emailing it to your captain in case you need it later.
2 - Try connecting to ICC's backup
server, the Queen Server.
In the Bliztin Sign In dialog, click "More" then you'll
see a drop down next to "Hostname/IP Address". Change
this from "chessclub.com" to "queen.chessclub.com".
Then click "Sign In" .
In Dasher, it is very similar. After trying to connect, if you
get ""Connection to chesssclub.com failed" click on the OK.
Under "Server", change "Main" to "Backup (Queen)".
3 - Go to the Game Forum, and tell your
opponent to also save his game window and to try to meet you on the
Queen server.
4 - If the server is still down for a time period longer than
you or your opponent can wait (and you can't get to the Queen server),
go to the Game Forum immediately to begin talking about a time to resume
the game.
5 - If the server becomes available, go to the Game Forum and ask
your partner to meet you on ICC to resume the game.
6 - Check your stored games to see if your game was saved by the
server. If it was, merely type the "resume" command to continue
the game.
7 - If your game was not saved by the server, use the game window
that you saved to recreate the game to the point it was interrupted.
Start a new 1 45 rated game, play through the moves, and then use
"moretime" to set the clocks to the appropriate amounts.
Agree ahead of time how much should be added.
8 - As always, communicate promptly in the
Game Forum, and ask for help if needed before something becomes too
complicated to solve.
9 - What if you and your opponent can't agree on a time to resume the
game, or can't agree on the position or clocks? The pertinent
rules for server crashes are located in the
Statutes 11.F and 11.G
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30. How does this new tiebreak, fewest
number of forfeits, work?
Whenever two or more teams are tied for a position round, or playoff
seeding, or a playoff 2-2 match, and the tie must be broken, the next
tiebreak (after match and game points have been compared) is each team’s
record of Reliability Rating Point Reductions in the tourney thus far. The
team with the fewest number of forfeits is awarded the higher position. If
the teams are still tied, then the Board removal process is used. Section
13.B.ii.a. shows:
1. Game Points;
2. Head to head Match Points;
3. Head-to-Head Game Points;
4. --> Fewest number of Reliability
Rating Reductions (forfeits) ¶ SC33-34 <--
5. Head-to-Head Match Points modified by removing the results of
all Board 4 (Board 1 in odd numbered tourneys) games,
When is the forfeit rule used?
- After the fifth round in a 5- or 6-team division if needed to
determine the standings for the position round.
- After the sixth round in all divisions to determine playoff
eligibility.
- After any quarter- or semifinal- playoff match that ends in a 2-2
tie.
- After any Championship Tiebreak match that is still tied, to
determine the Section champion.
Suppose there is a forfeit in a playoff match that ends in a 2-2 tie.
How is this rule applied? The cumulative total of forfeits from round 1
to the present (including this match) is compared. In other words, ALL
forfeits up to the time a tiebreak is needed are counted.
What forfeits are counted? All games ruled forfeits for no
show, no contact, greater blame and Captain error (captain taking blame for
a player’s forfeit).
What forfeits are NOT counted? Additional forfeits for game
results that have been overturned to due to ‘C’ or finger note of computer
usage appearing on a player’s handle are NOT counted toward the team total.
Player blame counts. ‘C’ forfeits don’t count.
Why are forfeits now counted this way? To encourage greater
responsibility by the players and the captains to avoid forfeits by only
committing to weeks they can play and only fielding lineups of players who
can play a given week. This league does not like forfeits; every forfeit is
a potential disruption of the tournament and the winning chances of other
teams.
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31. TIME - ICC Server Time,
Time Zones, 12 am vs 12 pm, 12-hour clock vs 24-hour clock
What time is it on ICC? - Type the command /date and compare
ICC Server time with your time.
12-hour clock vs. 24-hour clock - Many people, especially in the
U.S., use the 12-hour clock only, and are not familiar with the 24-hour
clock unless they have a military background. However, much of the
world outside of the U.S. uses the 24-hour clock as the norm.
So, you should be careful to avoid misunderstandings. One might say
"8:00" meaning "8:00 pm" while another would use "2000" to refer to the same
time.
|
00:00 |
= 12:00 a.m. (MIDNIGHT) |
|
12:00 |
= 12:00 p.m. (NOON) |
|
1:00 |
= 1:00 a.m. |
|
13:00 |
= 1:00 p.m. |
|
2:00 |
= 2:00 a.m. |
|
14:00 |
= 2:00 p.m. |
|
3:00 |
= 3:00 a.m. |
|
15:00 |
= 3:00 p.m. |
|
4:00 |
= 4:00 a.m. |
|
16:00 |
= 4:00 p.m. |
|
5:00 |
= 5:00 a.m. |
|
17:00 |
= 5:00 p.m. |
|
6:00 |
= 6:00 a.m. |
|
18:00 |
= 6:00 p.m. |
|
7:00 |
= 7:00 a.m. |
|
19:00 |
= 7:00 p.m. |
|
8:00 |
= 8:00 a.m. |
|
20:00 |
= 8:00 p.m. |
|
9:00 |
= 9:00 a.m. |
|
21:00 |
= 9:00 p.m. |
|
10:00 |
= 10:00 a.m. |
|
22:00 |
= 10:00 p.m. |
|
11:00 |
= 11:00 a.m. |
|
23:00 |
= 11:00 p.m |
|
12:00 |
= 12:00 p.m. (NOON) |
|
00:00 |
= 12:00 a.m. (MIDNIGHT) |
Some interesting external resources:
Wikipedia: Comparisons of 12-hour and 24-hour clocks
Time Zones
around the World
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32. How are teams assigned to divisions?
The method used to assign teams to divisions makes the overall strength
(average) of each division approximately equal and avoids any favoritism in
the placement of teams or groups of teams in the divisions.
1 - Seeding: Teams are seeded by their average ratings at the moment
team entries officially end.
2 - Divisions: Divide the number of teams by 4 to determine how
many “quad” (4-team) divisions there will be. If there are extra teams
(1 to 3 possible), the extra teams are taken from the teams in the
median group of ratings and are assigned to one or two of the original
quad divisions, which then become “hex” (5- or 6-team) divisions.
3 - Populating the Divisions: The divisions are filled by
putting the highest and lowest seeded teams in the first division and
the second highest and second lowest seeded teams in the second
division. Once each division is half full (two teams), continue the
process, but assign the next highest and lowest remaining teams to the
last division, and work upwards until the final pair of teams, the
middle two seeds, is assigned to the first division. In other words, if
you assigned a 1 or a 2 (and a 3 or more, to match the number of
divisions) to each team in seeded order, you would assign them by the
pattern 1, 2, 2, 1, 1, 2, 2, 1. All 1’s represent the first division,
all 2’s the second division, all 3’s (1, 2, 3, 3, 2, 1) the third
division, and so on.
Example A: 8 teams; two divisions needed. #1 and #8 seeds go in
the first division, #2 and #7 seeds in the second division, #3 and #6 seeds
in the second division, #4 and #5 seeds in the first division. Each division
has four teams.
Example B: 35 teams; 8 divisions needed. (Two of the divisions
will become hex divisions to accommodate three extra teams.) #1 and #35
seeds go in the first division, #2 and #34 in the second division, and so
on. The extra teams, median seeds #17, #18, #19, would be assigned to the
first two divisions. Six of the divisions have four teams, one has five
teams, and one has six teams.
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33. How do I schedule if I'm on two teams?
Caution: The risk of offering the
same time to two opponents
Some players on multiple teams offer the same game times to 2 (or even
3!) opponents. This is risky! If both players accept the same time, it
is your responsibility to honor both agreements. An offer made,
until it is removed, can be accepted, and is considered binding on both
players. You do not have the right to expect either of the players to
renegotiate.
The league does not recognize conditions placed on offers (such as "I am
playing on two teams - please await confirmation of time before posting”).
People
may say something about confirming, but it carries no weight in any judgment
the TD may have to make.
Preventing the problem:
1 - Don't offer the same times to multiple opponents. For example, if
the time zones of your opponents are different, offer early times to one
and later times to the other.
2 - One player’s strategy: “I no longer offer the same times to two
people. If I have 3 or 4 times that work for me -- I offer some to one
opponent and some to the other. If neither one 'bites', then I retract
them and offer the other way around.”
3 - If offering different times to different opponents is difficult for
you, play on only one team per tourney, or coordinate with your captains,
so that you aren't in the lineup for both teams in the same week. Tell one
you can't play if the other one needs you.
4 - If you do offer the same times to multiple opponents, and they both
chose the same time, ask both if they can reschedule. But if they decline,
please remember that they have lives to schedule too. Do not call
their sportsmanship in question - that only makes yourself look bad.
5 - If all else fails, be prepared to play a simul if they accept the
same time. See "help simul" and "help simulize". The league allows the
playing of simultaneous games (not recommended, of course, but is
allowed) to solve just this problem of double booking.
Do you play on more than one team? Playing on more than one team
brings extra challenges. Meeting those challenges will protect the enjoyment
of the league experienced by your opponents, your teams, and yourself - and
protect your privilege of playing in multiple teams in the next tourney.
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34. What is the IPP? Guidelines for
Players:
The Interested Players Page (IPP) is a listing of players who are looking
for a team. Teams looking for players check the page for players to
invite to join them. If you are looking for a team, you can get your
handle listed on it by updating your Profile at the Player Menu.
In order for the IPP to be a useful tool for players and teams to find
each other....
- DO list yourself on the IPP if you:
- just want to play, and don't care much about which team picks
you up.
- will likely agree to play for the first team that "drafts" you
by putting you on their roster.
- are sure that you want to play in the tourney.
- Do NOT list yourself on the IPP if you:
- already have a team.
- are part of a large group of teams, and are waiting for them to
assign you to a team.
- are going to be choosy about which team to play for. Use
methods other than the IPP.
- aren't sure that you're going to play in the tourney.
- MORE IPP ETIQUETTE:
- If a captain sends you a message asking you to be on his team,
please respond as soon as possible, so that he can plan accordingly.
- If you tell a captain that you will play on his team, update
your profile immediately, so that other captains don't waste their
time and effort trying to recruit you.
- If a captain "drafts" you (you receive a league email saying
you're on a team), but you don't really want to be on that team,
politely notify the captain immediately, asking to be removed.
Back to top (list of FAQ's)
35. IPP Guidelines for Captains:
In order for the IPP to be a useful tool for players and teams to
find each other....
- DO use the IPP:
- consider selecting new members and giving them a chance, with
your help.
- talk to players before putting them on your team whenever
possible.
- even though most players on the IPP just want to play and don't
care what team they play for, realize that players make mistakes
when submitting their profile.
- follow up any "drafting" with communication to confirm the
player's desire to play on your team.
- assume that players want to play as many rounds as possible,
unless they state otherwise.
- Do NOT
- carry team members (even boards 5 or 6) without playing them,
unless that is what they want.
- snap up a 6th board unless you think your team will actually
NEED that much backup, or if the player might not get a team
otherwise.
- ignore player requests to be removed from the team.
- MORE RECRUITING ETIQUETTE:
- Tell players how many rounds they are likely to play on your
team, and tell them asap.
- If a player does not agree to your plans (rounds played, for
example) offer to take him off your roster immediately, so that he
can find a more suitable team before round 1 begins (players cannot
change teams within the same section after play begins).
- The moment a player agrees to be on your team, ask him to update
his profile, removing himself from any IPP listing that no longer
applies. Check the IPP, and MAKE SURE he does.
- Leaders of large groups of teams should pay particular attention
to leading their members to fix any errant IPP listings.
Do you have other questions? Ask them of
Questions@Team4545League.org and they might appear here.
Last Revised: October 2009
|