Team 45 45 League

Team 45 45 League

Serious Chess and Team Spirit on the ICC

Team 45 45 League provides team competition to internet chess players who like slow time controls, on the premier place to play chess on the net, the Internet Chess Club.  Join the friendly but serious competition and team spirit for players of all ratings!

Questions?  Start by reading the Quick Guide, then learn more in the Player Handbook, and the FAQ

Comments? Send to 

 T92 wrapup

We have received notice from ICC that all prizes have been awarded to our champions and "TDs of the tourney."

In addition to our normal prizes, bmw2002 has been given a Special Recognition Award. "Beamer", who hosts our website, has lately been doing double duty in the prolonged absence of our programmer.

T93 open

Team entries for T93 are now open. Team enties are open June 21 to July 5, and play begins July 12. Rules for entering the 3000-Open are the same as all other sections, the one exception being the mimimum team average (average of top 4 players) is 1700 and up.

You can learn how to join, and play, by reading our Quick Guide, (Guia rapida). For more complete information for players and captains, Player Handbook and Captain Handbook.

Note.--Chess teachers and titled players who enter T93 U3000 Open may advertise on Team 45 45 League website with brief statements. Submit to Please include name and ICC account handle.

T92 - Games Of The Week

Summaries of each round's GOTW for current tourney are shown here. Go to GOTW to see all nominated games, all rounds, all tourneys for more detailed guru commentary.

Megasus continues as our GOTW guru. If only one or no nominations in a round, guru will also choose a game from all the games he looked at from all sections, entitled Guru's Pick (GP)

R1 WillC v kabindra  After their white Bs are traded, Black establishes a good beachehad sq for his N at e4. But not being able to protect his d5 sq opens up Black's Qside, and allows W to dominate the middle. W's 2 Ns overcome Black's black B, and Black has no defense he can mount against the pawnstorm, with or without Q.

R2 LoseOften v Rookmaster Black gets himself into trouble after the opening and allows Kside mating pressure when he goes to attack Qside. But a series of desperation moves and sacs allows him to dodge the mate, and get into an endgame, where his Black's 6 pawns outweigh the R over B advantage that W has. W can't stop Black's tempo and after careful play Black's last pawn becomes unstoppable.

   Kabindra comments: Thanks Guru. The whole point of this opening, under appreciated, is one of the following. (a) Prevent a black castle. (b) Get a beachhead for a white r on the 7th rank (c) launch a k-side attack with the knight. The last requires the so called suboptimal move bd3. This has been pioneered by a young woman IM and refined by a GM who wants it known after him.

R3 KidRattler v rubwin A Draw in the same vein as our nominees, but played slightly better. The Evans Gambit provides W the usual advantages for attacking Kside and in the middle . Black aids that a bit by misplaying his black B, but then defends well enough so that the W advantage doesn't come to fruition. The trading out of the power harms the effectiveness of W's attack. Neither player can Q a pawn during the endgame. Draw finally Agreed.

R4 Kingofknights v Denis240964 W tries to dominate Qside. Black attacks Kside and does punch thru W's defenses first, but the attack stalls a bit, allowing W to gain a middle advantage. It comes down to W's Q-R vs Black's Q-B. But W only gains a clear ad after sac-ing his R for the B. W's middle pawns are passed, and closer to Q-ing that Black's Qside pawn.

R4(GP) ElValero v primerpaso A very tactical QGD breaks down badly for W as B has two passed pawns on c and d as a result. W is able to counter those threats but that leaves 1 pawn he cannot. Black's R limits W on getting his 1 available pawn down to Q, and eventually traps the W K into a Mate.

R5 scotanzo212 v Rookmaster W builds a strong middle and Black's attempts to crack it fail. But after the Q Trade is forced, Black has the Qside ad, and both Rs shepherding two passed pawns on a and b. W's K can't get over to help , so 2 pieces can't stop 4. (Or can they? See R5(GP).

R5(GP) Electryon v WillC Or CAN 2 pieces stop 4 ? .. Early trading sends us quickly into the endgame, where W's K aids in getting a clear Kside pawn ad. W ends up with 2 passed pawns, with K and R to shepherd. But Black is able to stall the advance and takes tempo away from W. W's decisions takes us down a path to a Draw. 

R6 fvafier v kabindra  W has a good opening for a middle attack, but Black's flankattack captures tempo and paints the W K into the h corner. Just when W thinks he's gotten past the brunt of Black's attack, a Missed discovered + fork of W's Q gives B the win.

R6(GP) manfredo v QuieroAprender W plays a not well-known opening and has success enough to gain a R for a N  and eventually a 1 pawn ad in the endgame. Black's Kside presence becomes stronger then, because W's K is trapped on Qside. It comes down to a pawn race, and then a blunder allows Black to Q first.

R7 janh v cyborg86 A joust for middle control turns into a back rank assault by Black thru the open c column  W tries to defend but Black's N is more active, and provides Black with a pawn ad. As the Ks enter the fray W's K is forced too far down the board, and is trapped.

P1(GP) achessman v primerpaso The Alapin's Var Opening has led mostly to GM draws, and this game ended up the same. But aftersome engagement, W had to survive pressure along the long white diag, and from two open columns. The players figured out how to trade evenly, down to a R-B endgame. Then, each going after the other's pawns results in a position where neither can advance their last pawn or effectively + the other K.

P1(GP) AlWynJones v RD1974 A game that got wild from the start, and had many "mood shifts". W got the early piece ad, but has to face two extra pawns in a dominating formation. Black has to worry about W's passed pawns on a column, which detracts from his attack along the rest of the board. Trading breaks us down to a R endgame, where W gets his R behind enemy lines and captures pawns. W ends up with the unstoppable Kside pawn advance, to a Q.

P2(GP) ghowell v burlap (Best gsame from P2/P3) The best played Game of the Rounds because it had no egregious or unforced errors. Pieces being traded quickly led to an early endgame, where Black controlled tempo and pace. W's attacks were unsuccessful in providing a material or strategic advantage. Draw is Agreed once it is obvious to W that Black will force it.

What we are about

Sections for Teams of Experts, Novices, and Between!

Four to five players band together as a team, and compete in divisions of 4 – 7 teams in one of four ratings sections.  One round is played per week, for six weeks, from Tuesday to the following Tuesday.  Before each round, each captain decides which four players will play that week against players from the opposing team.

Paired players use a message board ("Game Forum") to discuss the day and time to play their game.  The game is played with a time control of 45 minutes + 45 second increments, rated, with assigned colors. After the round, the team with the most wins (Game Points) wins the round, and earns a Match Point. After six rounds of regulation play, the team with the most Match Points in each Division advances to the playoffs (1-4 more rounds) to determine the Section champions. Division and Section champion teams each earn one-month account extensions donated by ICC.  To join, follow the steps in:  Quick Guide.

Play fair and Play nice!

To ensure a friendly and safe environment for members to enjoy our team competition, Team 45 45 League issues sanctions of varying severity for behavior that "disrupts the peaceful enjoyment of the league by its participants." All league games are reviewed for possible assistance. Anyone who receives a red card for suspected cheating is reported to speedtrap.  League sanctions are summarized in The Docket.


Fun Stuff

Explore Here Often.  Don't Miss Out!

Check out how your rating will change with the  League Rating Calculator. Enjoy this feature.

History of the league.

Older Games Of The Week!  See these older samples of League action!

Past League Champions  Who won previous events?  Check out the Archives, and download PGN's of league games dating back many tourneys.

Most Games  Who played the most games? Most tourneys?

Upcoming Tournaments: See Future Tourney Dates for expected dates.

Team 45 45 League, a world wide fellowship of chess players!


Tournament Statistics (current Tournament)

Sponsors: Prizes donated by ICC