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Team 45 45 League

Serious Chess and Team Spirit on the ICC
TD Handbook for SecTD's and dTD's

Should you volunteer as a TD?  - You get to help keep your League running!  Please volunteer if you are an experienced leaguer, preferably as captain (or assistant), are at least 16 years old, have time to check a few extra forums daily, and have a respect for consistent application of rules.  You should be familiar with the rules for scheduling and playing the game.  But you don't have to have perfect knowledge if you are willing to look up what you don't know and ask for help when needed. 

To volunteer, update your profile, saying "yes" to the TD question.  Not everyone who volunteers will be selected, because it takes some juggling to avoid assigning TD's to sections where they don't play.  Thank you for volunteering!

Have you been selected as a TD? -  You'll do fine!  You also play in the league, and probably have formed many associations. However, you were asked to volunteer because it was believed that you could handle the challenge, maintaining impartiality.  Don't forget that you are part of a TD team.  You have supervisors to help you.

1.  League Staff to Help You 5.  Rulings - Types of Issues
2.  Weekly Duties 6.  Ruling on Games not Played
3.  Post Game Times, PGN's, Results 7.  Penalties - Steps to follow
4.  Making Rulings - Introduction 8.  Other ways to help


1 - Leadership structure of Team 45 45 League

Steering Committee - Steers the direction of the league, and establishes rules.
Chair: ChiefTD@Team4545League.org
Chief Tournament Director and Assistant: DaveTheRook, Rgadoury ChiefTD@Team4545League.org
Oversight Committee - Hears appeals to any actions of the TD staff
Chair and Deputy Chair: Senior Citizen, Gomer.  OCchairs@Team4545League.org
 Entry Clerk - Fixed Ratings, team entries, lineups, pairings, standings,
 game results, procedures:
Rgadoury, BosqueVerde Entry@Team4545League.org
Supervisor of TD's -
 BosqueVerde, Rgadoury: SuperTD@Team4545League.org
General Questions - Not sure whom to contact? Start here.
Rgadoury, BosqueVerde: Questions@Team4545League.org
Section TD Section TD
d TD d TD d TD d TD d TD d TD

 

What is the role of the various persons who help run the League?

dTD (division TD):  is the primary caretaker of one Division, with ideally just a few teams to watch over.  You are also the first contact person for the captains in your division.  You will watch the forums in your division, encourage action when needed, and make rulings if games don't get played.  Do not go off on your own if anything is afar from the routine.  Remain in close communication with your SecTD.  Do not hesitate to consult him for advice. He is there to help you.

SecTD (Section TD):  is an experienced TD who supervises a Section (which may contain several divisions).  For example, the Galactic (U1300) Section TD supervises the dTD's for Quasar, Nebula, and Messier divisions.  The SecTD trains each of the dTDs in the Section as needed, and steps in to act if necessary, with the goal of ensuring consistent application of League rules among the various divisions.  Don't hesitate to ask the CD's for advice.  They are there to help you.

Various Titles, such as Chief TD, Entry Clerk, Supervisor of TD's, Supervisor of Group Operators, Secretary:  manage the day-to-day affairs of the League, including lineups, pairings, writing of the handbooks, and supervision of the SecTD's and dTD's.  The SecTD's should alert the Supervisor of TD's and the Chief TD of any impending problems.

Chief TD:  charged by the Steering Committee to run the league.  The TD's are part of his staff.

OC (Oversight Committee):  sits during each tournament to hear appeals for that event.  If players think that the TD staff has not correctly applied the rules (statutes, handbooks, and other documents) of the League, they may appeal in a timely manner to the OC.

SC (Steering Committee):   ultimate governing body of the League, and writes the statutes.  If you would like to see a change in the rules, or even a slight rewording to make them more clear, speak with the Questions or ChiefTD, who can help you proceed.


 

2 -  A Week from the Perspective of a TD.

The dTD and SecTD responsibilities for each round begin the moment the Conference Director activates the board lineups in the Game Forum (The CD, not the dTD, manages any issues with board lineups).  Visit each game in the Game Forum often (at least once daily if at all possible), watching for each step below:

     The SecTD and dTD will carefully watch all of the events of the round.

ICC
Server

Time

  1. Board Lineups Submitted (Captains).

  2. Pairings are Posted on the Website (Conference Director). 

  3. Begin Making Contact (Players).

Tue
22:00

  1. Agreed Game Time posted to the Automation (players, captains, or TD's).

  2. PGN scores posted to Game Forum as soon as games are finished (Automated), or using Get Played Game button if needed.  (Players). 

  3. Results updated on website (Automation).

 

  1. First Contact Deadline.  TD posts consequences for missing this deadline where needed.  Statute 10.D.i

Thurs
22:00

  1. Contact-or-Forfeit Deadline.  TD posts consequences for missing this deadline where needed.   Statute 10.D.ii

Fri
22:00

  1. Game Completion Deadline.  Statute 10.E

  2. Adjourned Game Completion Deadline from previous round.

Tue
22:00

  1. Forfeits Declared (SecTD sends to Entry Clerk)

  2. Behavior Cards recommended if needed (SecTD sends to Chief TD).

ASAP
 




3 - Posting Agreed Game Times, PGN's, and Game Results

Usually, all goes well, and you don't need to step into these three routine matters.  However, please watch each forum to make sure that the agreed game time gets posted, the PGN gets collected, and that the proper game result gets posted:

Post Agreed Game Time - As soon as a game time has been offered and accepted, it should be posted as an Agreed Game time.  One of the players or captains should do this.  But if they don't, the bot won't know to collect the pgn, so you may have to do it.  A posted agreed game time is not a ruling or a commitment, just an aid to tell the bot when to go to ICC to get the game.  If there is a discrepancy between a posted game time and the discussion in the forum, the discussion takes precedence.

Get Played Game  (item #4 in the above chart) - As games are completed, a bot normally posts the pgn into the game forum.  If for some reason this does not happen one of the players, or captains or TD should go to the Game Forum and click on the Get Played Game button in order to post the PGN, and to put the result in the database.  This only works if the game is still in one of player's recent history, so should be done as soon as possible.

Post Results if there is no PGN -  You did not get to see this button before you became a TD!  ;-)   If the game does not get played, or if there is some other irregularity such that the PGN does not succeed in posting the correct result, the TD needs to use the Post Results button.  Select the appropriate result from the pull-down menu, then click “Update.”   Then post a statement in the Game Forum, indicting the Game Result that you just submitted.

Caution: if the players played with the wrong colors, the pgn score will show the winner, but the wrong player will be shown with the win! Correct the error by posting the correct 1:0 or 0:1 score.

Game Score Codes:

1 A WIN on the board
0 A LOSS on the board
½ A DRAW on the board
+ FORFEIT WIN   
- FORFEIT LOSS
=:= SET GAME DRAW   (GM Draw, Game not played)
-:- DOUBLE FORFEIT  
i SET GAME WIN (Consult CD for special application)
o SET GAME LOSS (Consult CD for special application)

Whether the score is submitted via the Get Played Game button (if there is a valid PGN) or via the Post Results button (if there is no PGN, such as a forfeit), upon the next website update (which might be either minutes or a half-day away) you should see the correct game score on the website.  Please check the Pairings and Results Page frequently, verifying that the correct results of your division have been posted. 

 



4 - Rulings - Introduction

You will need to rule in cases of no-contact, no-show, and when the game couldn't be scheduled.   You will rule when there's a rule to enforce, by referring to the bylaws.  As representatives of the League, it is necessary that you enforce all League rules consistently and fairly, and abide by the rules as they are written, not as you would like them to be. 

When the bylaws are unclear, attempt to resolve the matter with thoughtfulness and communication.  Ask to hear from both captains.  Consider not only what is fair for this game, but also the precedent you may be setting for other games in the section and in the tourney.  This is when it is particularly important to consult with your SecTd and possibly the CD's, who may even consult with the Chief TD.  Remain as neutral, calm, and positive as possible.

Where are the rules that you are to apply? - The term "Bylaws" refers to the whole group of rules for operating the league.  Usually, you'll find what you need in the Statutes and Handbooks.  In the case of discrepancy, the Statutes are a higher authority, next comes handbooks, then "other documents" such as FAQ's, mailings, or Announcements.  Also, to stay up-to-date on potential changes to the Statutes, you should watch the Steering Committee Agenda.  When you are unsure of the applicable Statute, or how it applies to the current situation, ask your SecTD.

When you find you have to make a ruling, make a judgment based on the bylaws and any advice offered by your SecTD and the Conference Director.  Follow these steps:

  1. Ask your SecTD to help you write a thorough ruling that will explain your reasoning in case the ruling is appealed to the Oversight Committee. 
  2. Summarize the pertinent facts as they have been presented to you;
  3. Cite the applicable Statutes;
  4. If is is a simple no-contact or no-show, announce the ruling, and post the result.
  5. If the ruling involved any TD judgment call, announce your ruling, but do not yet post the result.  Give both teams 24 hours to post reasons they consider the ruling to be either correct, or incorrect, so that the OC will have the this information in the forum should the ruling be appealed.
  6. As immediately as possible at the end of the 24 hours, post the result.
  7. Inform the Entry Clerk (forfeits) or the Chief TD (behavior) about your rulings.

Please take note: Failure to schedule a game is the only forfeit ruling that can be appealed to the OC. You must take extra care that the presentation of the facts supports your decision. Before posting the result, announce your ruling, but give both teams 24 hours to offer reasons they consider the ruling to be in error or supported, so that the OC will have the full forum available to them should the resulting RR reduction be appealed.

Examples of dTD Game Forum posts:

  • Two days have passed without any communication on this game.  Just a friendly reminder that the contact deadline is tomorrow (Friday) at 10 pm ICC time.
  • It is now Player X's turn to respond, either accepting one of the offered times, or suggesting at least 3 alternatives.
  • Player X, are any of the remaining offers acceptable?
  • All T4545L scheduling is to be done using this forum, not server tells.
  • To minimize this confusion, please speak in terms of server times only.
  • Please stick to the facts in these Game Forum posts.
  • This game is ruled a forfeit win in favor of black, (no-show by white).  - : + 
  • This game is ruled a forfeit game in favor of black. (lesser blame in scheduling)  - : +
  • Does either captain have any further information or comments on this matter?
  • Does anyone know of any reason a yellow card should not be recommended for apparent violation of Statute 3.B?
  • If you have reason to show that this decision is not correct according to the rules, you may appeal within 24 hours by e-mailing the chair of the Oversight Committee, OCchairs@Team4545League.org

Avoid Posts With

  • Avoid disclosing personal information about players. For example, if you discover that a player is a child, or discover a player's name or gender, or other personal info, do not spread that knowledge.  It is strongly preferable to refer to players using their handles, not names.
  • Avoid behavior issues not already known to all those with access to that forum, or that might be further inflamed by your post. Ask the Conference Director how to communicate on these issues.
  • Avoid mentioning previous penalties.  Treat these as confidential.
  • Avoid long, grammatically complex sentences, college level vocabulary, or idioms that might not be widely known across age groups and cultures. Keep it simple.  Many of our players are very young, or have very limited English ability.
  • Avoid salutations to a group that assumes they are all male (e.g. "Gentlemen"). Contrary to common assumption, there are female chess players. Consider alternatives such as, "Leaguers"
     

 


 

5 - Rulings – Types of Problems

Six types of problems disrupt the orderly enjoyment of the league, and require your action: 

  1. Communication – Check to see who said what, and when, and how often to the opponent.   Evaluate the compliance with scheduling procedures and deadlines (see Statutes and Player Handbook).
     
    1. Statutes Section 10.C (Scheduling Instructions) give the guidelines for arranging a time to play a game. and the penalties if certain deadlines are not met. If a game does not get scheduled, refer to those instructions when determining greater or equal blame.
    2. First Contact Deadline - If only one player talked by the First Contact Deadline (Thursday, 22:00 ICC), the non-talking player now has partial blame assigned to him.   That player must now accept one of the offended player’s previously offered times, rather than being allowed to suggest times of his own.  Should he decline to do so, and the offended player has  not modified his offers, a forfeit win is awarded to the offended player. 
    3. If both players missed the first contact deadline, but then started negotiating in earnest, let them talk it out.  If they both missed the contact-or-forfeit deadline, they both forfeit.
    4. No Contact -- If a player still has not made contact prior to the Contact-or-Forfeit Deadline (Friday, 22:00 ICC) full blame is immediately established, and a forfeit is to be.awarded.

     

  2. Unable to agree on a time to play - If the players began talking, promptly upon the posting of pairings, but could not agree on a time to play, you will have to look over the individual situation carefully.   Evaluate whether each player made valiant efforts to play the game by compromising.  If you do see such good faith efforts by both players, rule a set game draw.  But if you find that one player insisted on a very narrow window in which to play, or insisted on an adjournment that the other player could not accommodate, it is a forfeit in favor of the player with more availability to play during the week of the round.  Remember, you have the commitment section in the Players’ Handbook, and you have an offended party to look out for.
     
  3. No-Show  - The grace period for late arrivals to a scheduled game is 30 minutes.   More than 30 minutes late is a forfeit loss against the absent player, and rescheduling the game is not an option. The game is a loss, with a reduction in Reliability Rating.
     
  4. Problems in the Game – (see Statutes, Section 11).  You will have to familiarize yourself with Section 11 of the Statutes, “Conduct of the Game.”  There are details pertaining to game parameters, and procedures outlined for frequent disconnections, and for games lost due to server shutdown.   Please read it.
     
  5. Behavior – Player conduct issues, such as making insulting remarks or accusations of cheating, are enforced under the Statutes (3.B and 3.D).  Common sense is your guide in applying these rules, and you should consult with the Conference Director or Chief TD.

    Player conduct issues other than those that may have appeared in the forum in the course of scheduling the game should NOT be added to the forum. Report such issues to the Conference Director or the Chief TD in separate, non-forum, mail.
  1. Requests to Reschedule - Once a game time has been offered and accepted, it is considered binding on both players. However, a player may ask his opponent to reschedule the game, but both the request and the acceptance occur before the end of the 30-minute grace period. The opponent may either agree to the request or not, and is not expected to give a reason.  He might not even have noticed before arriving to play the game.
     
  2. Invalid Attempts to Reschedule - Sometimes, you'll see a player try to reschedule after no-showing (i.e. after the grace period), or try to schedule after having missed the second contact deadline. This is never allowed, no matter the extenuating circumstance. Players should be able to count on a planned game time.

     


 

6 - Rulings – Types of Rulings for Games Not Played

Almost any game that is not ruled set game draw, and is not played, is a forfeit with an automatic reduction in Reliability Rating. The forfeit is applied to the player who has greater or full blame, and/or to both players with full blame (double forfeit).  See Statutes Section 15 for details, such as exceptions for disconnections and captain error.

Forfeits vs. Set Games

  • Forfeit  If one player clearly holds full blame for the game not being played (e.g. no-contact or no-show), you would rule it a forfeit and award the game point to the non-offending player. 
  • Double Forfeit.  If both players merit full blame, the game is a double forfeit.
     
  • Set Game Draw.  If both players show good faith efforts to schedule, but are unable to find an agreeable time to play, or if both players present minor difficulties not great enough for establishing different degrees of blam, you will rule a Set Game Draw.   The players will split the game point.
     
  • Pre-Agreed Set Game Draw.  A proposed Set Game Draw initiated by the players (the GM draw) should have the approval of both captains before the official ruling is made, to protect the team from the player not calculating the impact on the team standings.
     

Summary of Rulings, based on degree of blame:

Blameless vs. Blameless: Game Set Draw  ( = : = )
Partial vs. Blameless: Forfeit in Favor of Blameless  ( - : + )
Partial vs. Partial: Set Game Draw  ( = : = )
Full vs. Blameless: Forfeit in Favor of Blameless  ( - : + )
Full vs. Partial: Forfeit in Favor of Partial  ( - : + )
Full vs. Full: Double Forfeit  ( - : - )

 

Exception to the automatic RR deduction for a ‘no-show’ forfeit.  Section 10.G.ii.c states that if a scheduled game is resigned or conceded at least 24 hours in advance, the SecTD may recommend no RR reduction.

The concession must be clear and unambiguous for the rule to be applied. If the player says “I resign” or “I concede,” without qualification or a request to reschedule, the TD shall call the forfeit as soon as possible.  To give players more time to make other plans, any member of the TD staff may post the conceded forfeit.

A post that includes a request to reschedule is not a concession unless the player puts a time limit on the request. If a player says, “I can’t make the game and would like to reschedule, but if there is no agreement to reschedule by <date,time>, I will concede the game,” the concession would be effective at the stated deadline.

The 24 hours is counted from the time of the actual ‘resign’ or ‘concede’ post, or at the time limit placed on the request to reschedule.

The rule would not be invoked if the secTD determines that the player has done something worthy of partial blame before the concession, or exhibited disruptive behavior as defined in 3.B. or 3.D during the posts.

The TD reports conceded games like this: “Player x forfeited his game by conceding more than 24 hours from game time. Under 10.G.ii.c I recommend the RR reduction not be applied,” “Player x conceded his game more than 24 hours from game time; however, because of ‘partial blame in scheduling,’ ‘disruptive behavior under 3.B’, etc. I recommend that a no-show RR deduction be applied.

 


 

7 - Penalties

Every forfeited game will result in a reduction in Reliability Rating (RR).  The Conference Director manages the RR's, using the SecTD's recommendations as a guide.   See next section for more detail.

Rulings – Steps when a Penalty Card is needed  

Steps for Reliability Rating Reductions for Forfeits (item #11 in the above chart).  When a forfeit occurs, the dTD’s should post something indicating that s/he has seen the forum, and to declare the forfeit, and then the SecTD should still notify rgadoury and BosqueVerde of the ruling. This insures that the situation has been reviewed by both the dTD and SecTD. 

  1. dTD posts the forfeit ruling in the forum, and asks something like, "Please let me know by Thurs 10 pm if you feel this ruling is in error."  Give 48 hour notice for this deadline. If the autoforfeit program posts this notice for you, the countdown on that 48 hour notice begins with the posting of the autoforfeit. Do not extend the time period allowed for a response in any additional posts you may decide to make.
  2. dTD posts something like, "Having not been notified of any error in this ruling, this forfeit stands, and the Conference Director will be notified of the reduction in Reliability Rating."
  3. SecTD e-mails the penalty recommendations to the Entry Clerk. 

Steps for Penalty Cards for behavior violations  (item #12 in the above chart)

  1. dTD posts the ruling in the forum, including something like, "Please let me know by Thurs 10 pm if there is a reason to not recommend a yellow card, based on Statute 3.B."  Give 48 hour notice for this deadline.
  2. dTD posts something like, "Having not been notified of reasons to not recommend a yellow card, it is now recommended.
  3. SecTD e-mails the penalty recommendations to the Chief TD. 
  4. Watch for the Chief TD's e-mail containing the penalty card.
     

Penalty Timeliness.  The TD staff must take the above steps promptly.  Statute 17.C clarifies when a suspension (-2 RR, or a red card) becomes effective:

17.C  The penalty imposed by the issuing of a Red Card shall take effect immediately following any round in which the offending player has already been declared as a player, even if the game for the round has not yet been arranged or played.  An Appeal against a Red Card must be lodged within 48 hours of the card being issued.  If the offending player is then selected for a subsequent round prior to the Appeal being heard and a game takes place, it shall be declared a forfeit win for the opponent in the event that the appeal is dismissed.

Because of the ramifications of this rule, the decisions by the dTD must be timely, and a 48-hour deadline for the captain or player to point out any error in the ruling must be imposed and strictly enforced.


 

8 - Make a presence in the League channel.

This is NOT a requirement for serving the league as a TD, but a way that you could further be of service if you have the time and inclination.  We encourage you to:

  1. Observe league games, especially those in the division/section you TD
     
  2. Be on the look out for questions in the league channel that you could answer. If you know the answer, don't be shy about speaking up.  Most questions are easy procedural concerns, such as "How long do I have to wait for my opponent?", or "When are lineups due?"

    However, be careful in phrasing your answer - give only general information.  Because you do not see the Game Forum in question, a more specific answer might not take into account information that you are unaware of.  Try not sounding like you are giving a ruling. For example, "If he's not here by 9:30, you get a forfeit win" might cause trouble if 9:00 was not really the agreed game time.  Instead, try something like, "If your opponent is not here at 30 minutes past the agreed time, he forfeits.  But wait until the autoforfeit posts it in the Game Forum."  Or copy pertinent text from the statutes or handbooks to paste into your tell as way of giving your answer.  When copying text out of context, consider also giving the player a link to the appropriate webpage that has the complete information.  

    Another great stock answer: "Post that question in your Game Forum."
     

  3. Request that inappropriate behavior stop. Call a server admin if it's severe (the command 'showadmin' on ICC will show which admins are on duty at the moment). But usually all that's needed is a polite "Let's keep the chat appropriate for a family friendly environment," or "Please don't kib, use the whisper command."
     
  4. Send any issues you observe up the chain of command (copy and paste the whole channel conversation or game console text into an e-mail to them). This might include irregularities in a game (e.g. kibs, takebacks, arguments, etc.), behavior issues, or questions you weren't sure of the answers to.


Summary

You are the eyes on your division or section, for the Chief TD. The dTD should diligently keep watch on the division, and the SecTD on each division in the section, with the goal of consistent enforcement of League procedures and rules. You will intervene in the Game Forum when necessary, such as when it appears that the players and/or captains are not handling it themselves, or when they request your involvement. 

Stay impartial and calm, think before you act, ask for help when needed, be firm but positive and diplomatic, stand by your decisions, (but if you have reason to believe you erred, do not hesitate to rectify the error by changing your ruling), and learn from your mistakes.   Apply the rules as written, not as you wish they were.  You can ask for rules changes for the next tournament by asking the Questions or Chief TD to present your ideas to the Steering Committee.

Thank you for helping the League tournament exist. 

 

♪ Major Revisions by A-Ru, BosqueVerde, and rgadoury, May  – June 2004. 
Latest revisions September, 2007.

 

 

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