Team 45 45 League
Serious Chess and Team Spirit on the ICC
TD Handbook for SecTD's and dTD's
Should you volunteer as a TD? - You get to help
keep your League running! Please volunteer if you are an
experienced leaguer, preferably as captain (or assistant), are at least
16 years old, have time to check a few extra forums daily, and have a
respect for consistent application of rules. You should be
familiar with the rules for scheduling and playing the game. But
you don't have to have perfect knowledge if you are willing to look up
what you don't know and ask for help when needed.
To volunteer, update your profile, saying "yes" to the TD
question. Not everyone who volunteers will be selected, because it
takes some juggling to avoid assigning TD's to sections where they don't
play. Thank you for volunteering!
Have you been selected as a TD? - You'll do fine!
You also play in the league, and probably have formed many
associations. However, you were asked to volunteer because it was
believed that you could handle the challenge, maintaining impartiality.
Don't forget that you are part of a TD TEAM. You have supervisors to help you.
Steering Committee -
Steers the direction of the league, and establishes rules.
Chair:
ChiefTD@Team4545League.org |
|
Chief Tournament Director and Assistant: DaveTheRook, Rgadoury
ChiefTD@Team4545League.org |
Oversight Committee - Hears appeals to any actions of the TD staff
Chair and Deputy Chair: Kingofknights, charles-allen.
OCchairs@Team4545League.org |
Entry Clerk - Fixed Ratings, team entries, lineups, pairings, standings,
game results, procedures: Rgadoury, BosqueVerde
Entry@Team4545League.org
|
Supervisor of TD's -
BosqueVerde, Rgadoury:
SuperTD@Team4545League.org |
General Questions - Not sure whom to contact? Start here.
Rgadoury, BosqueVerde:
Questions@Team4545League.org
|
| Section TD |
Section TD |
| d TD | d TD | d TD |
d TD | d TD | d TD |
What is the role of the various persons who help run the League?
dTD (division TD): is the primary caretaker of
one Division, with ideally just a few teams to watch over. You are
also the first contact person for the captains in your division.
You will watch the forums in your division, encourage action when
needed, and make rulings if games don't get played. Do not go off
on your own if anything is afar from the routine. Remain in close
communication with your SecTD. Do not hesitate to consult him for
advice. He is there to help you.
SecTD (Section TD): is an experienced TD who
supervises a Section (which may contain several divisions). For
example, the Galactic (U1300) Section TD supervises the dTD's for
Quasar, Nebula, and Messier divisions. The SecTD trains each of
the dTDs in the Section as needed, and steps in to act if necessary,
with the goal of ensuring consistent application of League rules among
the various divisions. Don't hesitate to ask the supervisor of TDs
for advice.
Various Titles, such as Chief TD, Entry Clerk,
Supervisor of TD's, Supervisor of Group Operators, Secretary:
manage the day-to-day affairs of the League, including lineups,
pairings, writing of the handbooks, and supervision of the SecTD's and
dTD's. The SecTD's should alert the Supervisor of TD's of any impending problems.
Chief TD: charged by the Steering Committee to
run the league. The TD's are part of his staff.
OC (Oversight Committee): sits during each
tournament to hear appeals for that event. If players think that
the TD staff has not correctly applied the rules (statutes, handbooks,
and other documents) of the League, they may appeal in a timely manner
to the
OC.
SC (Steering Committee): ultimate governing
body of the League, and writes the statutes. If you would like to
see a change in the rules, or even a slight rewording to make them more
clear, speak with the
Questions or
ChiefTD, who can help
you proceed.
2 - A Week from the
Perspective of a TD.
The dTD and SecTD responsibilities for each round begin the moment
the Conference Director activates the board lineups in the Game Forum
(The Entry Clerk, not the dTD, manages any issues with board lineups).
Visit each game in the Game Forum often (at least once daily if at all
possible), watching for each step below:
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The SecTD and dTD will carefully watch all of the events of the round. |
ICC Server Time |
- Board Lineups Submitted (Captains).
- Pairings are Posted on the Website (Entry Clerk).
- Begin Making Contact (Players).
|
Tue 22:00 |
- Agreed Game Time posted to the Automation.
- PGN scores posted to Game Forum as soon as games are finished
(Automated), or using Get Played Game button if needed.
- Results updated on website.
|
|
- First Contact Deadline. TD posts consequences for missing this
deadline where needed. Statute 10.D.i
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Thurs 22:00 |
- Contact-or-Forfeit Deadline. TD posts consequences
for missing this deadline where needed.
Statute 10.D.ii
|
Fri 22:00 |
- Game Completion Deadline. Statute 10.E
- Adjourned Game Completion Deadline from previous round.
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Tue 22:00 |
- Forfeits Declared (SecTD sends to Entry Clerk)
- Behavior Cards recommended if needed (SecTD sends to Chief TD).
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ASAP |
3 - Posting Agreed Game Times,
PGN's, and Game Results
Usually, all goes well, and you don't need to step into these three
routine matters. However, please watch each forum to make sure
that the agreed game time gets posted, the PGN gets collected, and that
the proper game result gets posted:
Post Agreed Game Time - As soon as a game time has been
offered and accepted, it should be posted as an Agreed Game time.
One of the players or captains should do this. But if they don't,
the bot won't know to collect the pgn, so you may have to do it. A
posted agreed game time is not a ruling or a commitment, just an aid to
tell the bot when to go to ICC to get the game. If there is a
discrepancy between a posted game time and the discussion in the forum,
the discussion takes precedence.
Get Played Game (item #4 in the above chart) - As games are
completed, a bot normally posts the pgn into the game forum. If
for some reason this does not happen the
TD should go to the Game Forum and click on the
Get Played Game button in order to post the PGN, and to put the
result in the database. This only works if the game is still in
one of player's recent history, so should be done as soon as possible.
Post Results if there is no PGN - You did not get to see
this button before you became a TD! ;-) If the game
does not get played, or if there is some other irregularity such that
the PGN does not succeed in posting the correct result, the TD needs to
use the Post Results button. Select the appropriate result
from the pull-down menu, then click “Update.” Then post a
statement in the Game Forum, indicting the Game Result that you just
submitted.
Caution: if the players played with the wrong colors, the pgn score
will show the winner, but the wrong player will be shown with the win!
Correct the error by posting the correct 1:0 or 0:1 score.
Game Score Codes:
| 1 |
A WIN on the board |
| 0 |
A LOSS on the board |
| ½ |
A DRAW on the board |
| + |
FORFEIT WIN |
| - |
FORFEIT LOSS |
| =:= |
SET GAME DRAW (GM Draw, Game not
played) |
| -:- |
DOUBLE FORFEIT |
| i |
SET GAME WIN (allowed only in certain circumstancesspecified by statute) |
| o |
SET GAME LOSS (allowed only in certain circumstances specified by statute) |
Whether the score is submitted via the Get Played Game button (if
there is a valid PGN) or via the Post Results button (if there is no
PGN, such as a forfeit), upon the next website update (which might be
either minutes or a half-day away) you should see the correct game score
on the website. Please check the Pairings and Results Page
frequently, verifying that the correct results of your division have
been posted.
You will need to rule in cases of no-contact, no-show, and when the
game couldn't be scheduled. You will rule when there's a
rule to enforce, by referring to the bylaws. As representatives of
the League, it is necessary that you enforce all League rules
consistently and fairly, and abide by the rules as they are written, not
as you would like them to be.
When the bylaws are unclear, attempt to resolve the matter with
thoughtfulness and communication. Ask to hear from both captains.
Consider not only what is fair for this game, but also the precedent you
may be setting for other games in the section and in the tourney.
This is when it is particularly important to consult with your SecTd,
who may even consult with the Supervisor of TDs.
Remain as neutral, calm, and positive as possible.
Where are the rules that you are to apply? - The term
"Bylaws" refers to the
whole group of rules for operating the league.
Usually, you'll find what you need in the Statutes and Handbooks.
In the case of discrepancy, the Statutes are a higher authority, next
comes handbooks, then "other documents" such as FAQ's, mailings, or
Announcements. Also, to stay up-to-date on potential changes to
the Statutes, you should watch the Steering Committee Agenda. When you
are unsure of the applicable Statute, or how it applies to the current
situation, ask your SecTD.
When you find you have to make a ruling, make a judgment based on the
bylaws and any advice offered by your SecTD.
Follow these steps:
- Ask your SecTD to help you write a thorough ruling that will
explain your reasoning in case the ruling is appealed to the
Oversight Committee.
- Summarize the pertinent facts as they have been presented to
you;
- Cite the applicable Statutes (and other bylaws if they shed
light);
- If is is a simple no-contact or no-show, announce the ruling,
and post the result.
- If (and only if) the ruling involved any TD judgment call, announce your
ruling. Give both teams 24 hours to post reasons they consider
the ruling to be either correct, or incorrect, so that the OC will have
the this information in the forum should the ruling be appealed.
- Inform the Entry Clerk (forfeits)
or the Chief TD (behavior)
about your rulings.
Please take note: Failure to schedule a game is the only forfeit
ruling that can be appealed to the OC. You must take extra care that the
presentation of the facts supports your decision. Give both teams 24 hours to offer
reasons they consider the ruling to be in error or supported, so that
the OC will have the full forum available to them should the resulting
RR reduction be appealed.
Examples of dTD Game Forum posts:
- Two days have passed without any communication on this game.
Just a friendly reminder that the contact deadline is tomorrow
(Friday) at 10 pm ICC time.
- It is now Player X's turn to respond, either accepting one of
the offered times, or suggesting at least 3 alternatives.
- Player X, are any of the remaining offers acceptable?
- All T4545L scheduling is to be done using this forum, not server
tells.
- To minimize this confusion, please speak in terms of server
times only.
- Please stick to the facts in these Game Forum posts.
- This game is ruled a forfeit win in favor of black, (no-show by
white). - : +
- This game is ruled a forfeit game in favor of black. (lesser
blame in scheduling) - : +
- Does either captain have any further information or comments on
this matter?
- If you have reason to show that this decision is not correct
according to the rules, you may appeal within 24 hours by e-mailing
the chair of the Oversight Committee,
OCchairs@Team4545League.org .
Avoid Posts With
- Avoid disclosing personal information about players. For
example, if you discover that a player is a child, or discover a
player's name or gender, or other personal info, do not spread that
knowledge. It is strongly preferable to refer to players using
their handles, not names.
- Avoid behavior issues not already known to all those with access
to that forum, or that might be further inflamed by your post. Ask
the Supervisor of TDs how to communicate on these issues.
- Avoid mentioning previous penalties. Treat these as
confidential.
- Avoid long, grammatically complex sentences, college level
vocabulary, or idioms that might not be widely known across age
groups and cultures. Keep it simple. Many of our players are
very young, or have very limited English ability.
- Avoid salutations to a group that assumes they are all
male (e.g. "Gentlemen"). Contrary to common assumption, there are
female chess players. Consider alternatives such as, "Leaguers"
Six types of problems disrupt the orderly enjoyment of the league,
and require your action:
- Communication – Check to see who said what, and when, and
how often to the opponent. Evaluate the compliance with
scheduling procedures and deadlines (see Statutes and Player
Handbook).
- Statutes Section 10.C (Scheduling Instructions) give the
guidelines for arranging a time to play a game. and the
penalties if certain deadlines are not met. If a game does not
get scheduled, refer to those instructions when determining
greater or equal blame.
- First Contact Deadline - If only one player talked by the
First Contact Deadline (Thursday, 22:00 ICC), the
non-talking player now has partial blame assigned to him.
That player must now accept one of the offended player’s
previously offered times, rather than being allowed to suggest
times of his own. Should he decline to do so, and the
offended player has not modified his offers, a forfeit win
is awarded to the offended player.
- If both players missed the first contact deadline, but then
started negotiating in earnest, let them talk it out. If
they both missed the contact-or-forfeit deadline, they both
forfeit.
- No Contact -- If a player still has not made contact prior
to the Contact-or-Forfeit Deadline (Friday, 22:00 ICC) full
blame is immediately established, and a forfeit is to
be.awarded.
- Unable to agree on a time to play - If the players began
talking, promptly upon the posting of pairings, but could not agree
on a time to play, you will have to look over the individual
situation carefully. Evaluate whether each player made
valiant efforts to play the game by compromising. If you do see
such good faith efforts by both players, rule a set game draw.
But if you find that one player insisted on a very narrow window in
which to play, or insisted on an adjournment that the other player
could not accommodate, it is a forfeit in favor of the player with
more availability to play during the week of the round.
Remember, you have the commitment section in the Players’ Handbook,
and you have an offended party to look out for.
- No-Show - The grace period for late arrivals to a
scheduled game is 30 minutes. More than 30 minutes late
is a forfeit loss against the absent player, and rescheduling the
game is not an option. The game is a loss, with a reduction in
Reliability Rating.
- Problems in the Game -
Problems in the game; (see Statutes, Section 11). You
will have to familiarize yourself with Section 11 of the Statutes,
“Conduct of the Game.” There are details pertaining to game
parameters, and procedures outlined for frequent disconnections, and
for games lost due to server shutdown. Please read it.
- Behavior – Player conduct issues, such as making
insulting remarks or accusations of cheating, are enforced under the
Statutes (3.B and 3.D). Common sense is your guide in applying
these rules, and you should consult with the Supervisor of TDs,
Entry Clerk, or Chief TD.
Player conduct issues other than those that may
have appeared in the forum in the course of scheduling the game
should NOT be added to the forum. Report such issues to the
Supervisor of TDs, Entry Clerk, or Chief TD in separate, non-forum, mail.
- Requests to Reschedule
- Once a game time has been offered and accepted, it is considered
binding on both players. However, a player may ask his opponent to
reschedule the game, but both the request and the acceptance occur
before the end of the 30-minute grace period. The opponent may
either agree to the request or not, and is not expected to give a
reason. He might not even have noticed before arriving to play
the game.
- Invalid Attempts to Reschedule - Sometimes, you'll see a
player try to reschedule after no-showing (i.e. after the grace
period), or try to schedule after having missed the second contact
deadline. This is never allowed, no matter the extenuating
circumstance. Players should be able to count on a planned game
time.
- “As evidenced in the game forum (reschedule)”
and other places where deadlines may be crucial, the intent of the
players to conform to the rules should be interpreted generously.
For example, an empty post by the potentially offended player prior
to the end of the grace period (13:29), a post a few minutes later
(13:40) by the same player saying, “I was contacted by my
opponent asking to reschedule and I agree”, and subsequently
confirmed by the opponent, would be sufficient evidence that
agreement had been reached before the deadline.
Almost any game that is not ruled set game draw, and is not played,
is a forfeit with an automatic reduction in Reliability Rating. The
forfeit is applied to the player who has greater or full blame, and/or
to both players with full blame (double forfeit). See Statutes
Section 15 for details, such as exceptions for disconnections and
captain error.
Forfeits vs. Set Games
Forfeit If one player clearly holds full blame for
the game not being played (e.g. no-contact or no-show), you would
rule it a forfeit and award the game point to the non-offending
player.
Double Forfeit. If both players merit full blame, the
game is a double forfeit.
Set Game Draw. If both players show good faith efforts
to schedule, but are unable to find an agreeable time to play, or if
both players present minor difficulties not great enough for
establishing different degrees of blam, you will rule a Set Game
Draw. The players will split the game point.
Pre-Agreed Set Game Draw. A proposed Set Game Draw
initiated by the players (the GM draw) should have the approval of
both captains before the official ruling is made, to protect the
team from the player not calculating the impact on the team
standings.
Summary of Rulings, based on degree of blame:
- Blameless vs. Blameless: Game Set Draw ( = : = )
- Partial vs. Blameless: Forfeit in Favor of Blameless ( - : + )
- Partial vs. Partial: Set Game Draw ( = : = )
- Full vs. Blameless: Forfeit in Favor of Blameless ( - : + )
- Full vs. Partial: Forfeit in Favor of Partial ( - : + )
- Full vs. Full: Double Forfeit ( - : - )
Exception to the automatic RR deduction for a ‘no-show’ forfeit.
Section 10.G.ii.c states that if a scheduled game is resigned or
conceded at least 24 hours in advance, the SecTD may recommend no
RR reduction.
The concession must be clear and unambiguous for the rule to be
applied. If the player says “I resign” or “I concede,” without
qualification or a request to reschedule, the TD shall call the forfeit
as soon as possible. To give players more time to make other
plans, any member of the TD staff may post the conceded forfeit.
A post that includes a request to reschedule is not a concession
unless the player puts a time limit on the request. If a player says, “I
can’t make the game and would like to reschedule, but if there is no
agreement to reschedule by <date,time>, I will concede the game,” the
concession would be effective at the stated deadline.
The 24 hours is counted from the time of the actual ‘resign’ or
‘concede’ post, or at the time limit placed on the request to
reschedule.
The rule would not be invoked if the secTD determines that the player
has done something worthy of partial blame before the concession, or
exhibited disruptive behavior as defined in 3.B. or 3.D during the
posts.
The TD reports conceded games like this: “Player x forfeited his game
by conceding more than 24 hours from game time. Under 10.G.ii.c I
recommend the RR reduction not be applied,” “Player x conceded his game
more than 24 hours from game time; however, because of ‘partial blame in
scheduling,’ ‘disruptive behavior under 3.B’, etc. I recommend that a
no-show RR deduction be applied.
Every forfeited game will result in a reduction in Reliability
Rating (RR). The Entry Clerk manages the RR's, using the SecTD's
recommendations. See next section for more detail.
Rulings – Steps when a Forfeit occurs:
When a forfeit occurs, the dTD’s should post something indicating that s/he
has seen the forum, declare the forfeit, and then the SecTD should notify
the Entry Clerk of the
RRRR (Reliability Rating Reduction Recommendation). This insures that
the situation has been reviewed by both the dTD and SecTD.
The following steps are guidelines to help you balance on one
hand, prompt application of rules and prompt RRRR, with on the other
hand, avoiding hasty actions stemming from not hearing all pertinent
arguments.
- If the forfeit is a clear-cut no-contact or no-show, dTD posts the forfeit ruling in the forum
asap and notifies his SecTD, who will review the forum and send the
RRRR to the Entry Clerk. Continue to monitor the forum.
- However, if there are factors that make the ruling a judgment
call, or if the dTD has questions regarding the applicable by-laws,
then the dTD consults with the SecTD before taking any action.
He may make an interim post, letting the players know that he is
aware of the forum, and will post a ruling as soon as he is able.
- When the dTd and SecTD have come to a decision,
one of them then posts it in the forum.
- If it still seems that the matter could be open to judgment,
add something like "Please let me know by Thurs 10 pm
if you feel this ruling is in error".
- At the expiration of the deadline, dTD posts something like,
"Having not been notified of any error in this ruling, this
forfeit stands, and the Entry Clerk will be notified of the reduction
in Reliability Rating. If you have reason to argue that this
ruling is not correct according to the rules, yuo can appeal by
emailing the Chair of the Oversight Committee at
OCchairs@Team4545League.org . "
- SecTD e-mails the penalty recommendations to the
Entry Clerk.
- In all cases, continue to monitor the forum for a few days.
For example, a captain might make a "my fault" post, or there might
be other questions. Try to keep your replies positive, aiming
for how to avoid problems in future rounds.
Steps for Yellow (or Red) Cards for behavior violations
(item #12 in the above chart)
-
dTD consults with the SecTD as to the best method to handle the
matter.
Often all that is needed is forum post, asking all parties
to stick to the purpose of the forum, including the text of statute 3.B
and/or 3.D. Any league official might make this post immediately
upon seeing it, in order to put out the fire asap.
-
So as to avoid enflaming the situation in the Game Forum, The
SecTD or other officials might have a conversation with the player
and/or their captains
outside of the Game Forum.
-
Because behavioral issues in one forum occasionally spill over into
forums in other sections, alert the
Supervisor of TDs that there an issue.
- The SecTD or another league official may tell the offenders
something like, "Please let me know by Thurs 10 pm if there is a
reason to not recommend a yellow card, based on Statute 3.B."
-
If the SecTD or other league official still feels a card is
needed, he e-mails the penalty recommendations to the
Chief TD.
-
Watch for the Chief TD's e-mail containing the penalty card.
-
In all cases, treat behavioral issues as confidential.
For example, if player A asks you to yellow-card player B, tell him
only, "Thank you for alerting us to the situation. We will
take appropriate action."
Penalty Timeliness. The TD staff must take the above
steps promptly. Statute 17.C clarifies when a suspension (-2 RR,
or a red card) becomes effective:
17.C The penalty imposed by the issuing of a Red Card shall
take effect immediately following any round in which the offending
player has already been declared as a player, even if the game for
the round has not yet been arranged or played. An Appeal
against a Red Card must be lodged within 48 hours of the card being
issued. If the offending player is then selected for a
subsequent round prior to the Appeal being heard and a game takes
place, it shall be declared a forfeit win for the opponent in the
event that the appeal is dismissed.
Because of the ramifications of this rule, the decisions by the dTD
must be timely, and 24-hour deadline for the captain or player to
point out any error in the ruling must be imposed and strictly enforced.
This is NOT a requirement for serving the league as a TD, but a way
that you could further be of service if you have the time and
inclination. We encourage you to:
-
Observe league games, especially those in the
division/section you TD
-
Be on the look out for questions in the league channel
that you could answer. If you know the answer, don't be shy about
speaking up. Most questions are easy procedural concerns, such
as "How long do I have to wait for my opponent?", or "When are
lineups due?"
However, be careful in phrasing your answer - give only
general information. Because you do not see the Game Forum in
question, a more specific answer might not take into account
information that you are unaware of. Try not sounding like you
are giving a ruling.
For example, "If he's not here by 9:30, you
get a forfeit win" might cause trouble if 9:00 was not really
the agreed game time. Instead, try something like, "If your
opponent is not here at 30 minutes past the agreed time, he
forfeits. But wait until the autoforfeit posts it in the Game
Forum." Or copy pertinent text from the statutes or
handbooks to paste into your tell as way of giving your answer.
When copying copying text out of context, consider also giving the
player a link to the appropriate webpage that has the complete
information.
Another great stock answer: "Post that question in your Game Forum.
-
Request that inappropriate behavior stop.
Call a server admin if it's severe (the command 'showadmin' on ICC will
show which admins are on duty at the moment). But usually all that's
needed is a polite "Let's keep the chat appropriate for a family
friendly environment," or "Please don't kib, use the whisper
command.
- Send any issues you observe
up the chain of
command (copy and paste the whole channel conversation or game
console text into an e-mail to them). This might include
irregularities in a game (e.g. kibs, takebacks, arguments, etc.),
behavior issues, or questions you weren't sure of the answers to.
Summary
You are the eyes on your division or section, for the Chief TD. The
dTD should diligently keep watch on the division, and the SecTD on each
division in the section, with the goal of consistent enforcement of
League procedures and rules. You will intervene in the Game Forum when
necessary, such as when it appears that the players and/or captains are
not handling it themselves, or when they request your involvement.
Stay impartial and calm, think before you act, ask for help when
needed, be firm but positive and diplomatic, stand by your decisions,
(but if you have reason to believe you erred, do not hesitate to rectify
the error by changing your ruling), and learn from your mistakes.
Apply the rules as written, not as you wish they were. You can ask
for rules changes for the next tournament by asking the
Questions or
Chief TD
to present your ideas to the Steering Committee.
Thank you for helping the League tournament exist.
♪ Major Revisions by A-Ru, BosqueVerde, and rgadoury, May –
June 2004. Latest revisions April, 2009.
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