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Logos, Banner
by
KaitlinB
and Tom45.
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Team 45 45 League
Serious Chess and Team Spirit on the ICC
Players’ Handbook
Welcome to the largest team chess league in the world!
Before joining, read each part of this handbook.
Lee esta guía en español
T42 Profiles - Yes,
they are open! Player Menu > Update Profile.
Dates: See the detailed
schedule.
1. Before Joining
Team 45 45 League is run for the benefit those players who enjoy long
time control games, who like to play on teams, who have the time to commit
to a 3-4 hour game each week, and who have enough free time available during
the week and weekend to be able to negotiate a playing time reasonably
convenient for both you and an opponent half a world away. If this fits you,
welcome. Join the thousands of others who have been enjoying this league for
10 years.
- Our games are played at a time control of
45 45, and could last 3 or more hours. Do you enjoy long games?
Can you plan a 3-hour block of time every week?
- This is not an individual event. If you
do not show up for your game, you let your team down, and you inconvenience
your opponent, who has set aside time out of his week for your game.
If your time is very limited, or if you can't be sure of showing up for your
games, please wait to join.
- Eligibility Requirements:
Play a minimum of 20 rated standard games to establish your ratings. Not permitted are designated computer accounts, those who have ever
had a (C) or a computer use apology in their finger notes. Just as you may choose to join or not, the League
reserves the right to choose whether to
admit you or not.
2. How to Join the Team 45 45 League
Step 1 - First "g-join
Team4545League" as a command on ICC. This allows you into
channel 345 on ICC, so you'll see what goes on.
Step 2 -
Player Menu > PROFILE
to Update your info and intentions for the current
tournament.
Step 3 - Find a Team, and Choose a captain.
- Your captain can
enter you on a team to play in the current tournament,
following the instructions in the
Captains' Handbook.
- How do you find a team?
If you don't already have a team, see
FAQ #3.
- When a captain enters a
team with you as a member, you will be sent an e-mail
stating the team members and their e-mail addresses.
Save this so that you can communicate with your team.
3. Deadlines - A Week in the Life of the League
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ICC Time * |
The enjoyment of the league
depends on everyone cooperating with each step below.
Failure to meet these deadlines will likely result in a
forfeit game, or other
Penalties.
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Mon.
22:00 |
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Prepare for Next
Round -
Communicate with
your captain regarding your availability (or
unavailability) to play in the next round.
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Tue.
22:00 |
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Captains Submit Team
Board Lineup
for next round via the captain menu.
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Tue.
22:00 |
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Pairings are Posted
on the website. Game Forum notices are sent to paired players.
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Begin Making Contact
now! -
Use the Game Forum. For more detail on
arranging a game time, see
Scheduling your game.
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Thurs.
22:00 |
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First Contact
Deadline -
If you have yet not
posted game time offers, you must accept one of your
opponent’s offered times, rather than make new
offers.
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Fri.
22:00 |
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Forfeit for
No-Contact Deadline-
If you missed the
first contact deadline, and still have not yet
accepted one of your opponent's offers, you forfeit
the game.
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Tue.
22:00 |
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Game Completion
Deadline -
By now, you should
have either played your game, or agreed to an
adjournment.
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* Type the command ' /date ' on ICC to compare
your time to ICC server time.
4. Scheduling your game
The Basics: At the start of each round (Tuesdays
22:00), the pairings are posted on the website, and paired
players are sent emails announcing their games and opponents.
But don't wait for email (funny things can happen to email while
travelling the internet.). Check the pairing page and/or
the Game Forum to see if you have been paired in the current
round.
Sign into the Game Forum, read any posts that are already there.
Then click "Reply," and tell your opponent some times you would like to play
your game. Offer at least three specific and distinct times, preferably
including a span of a few hours on weekend (Saturday and/or Sunday). If
your opponent has already made offers of game times, click "Reply," and
either accept one of his offers, or make at least three offers of your own.
Continue replying promptly, until an agreement is reached. Once
agreement is reached, it is a binding agreement, and cannot be rescheduled
unless both players agree. Use the "Post Agreed Game Time" button to enter
the time to the automation.
4.A - Effort. Do your best to schedule your game; in
particular, make your first offers as soon as you can after the pairings go
up. Since we have players in every time zone on the globe, this takes
prompt communication, and compromise. If your game does not get
played, the TD will evaluate the effort shown by each player in the Game
Forum.
4.B - Seven Days to Play Each Round.
You will schedule and play your games within the 7-day period
between Tuesday 22:00 ICC and the same time on Tuesday of the
following week. (See also Part 9 Game Adjournments).
If you cannot play within that time frame for a given round
(e.g. if you will not be available for a wide range of weekend
hours), you must give your Team Captain advance notice so
someone else can be scheduled in your place. Make
sure you can meet the following expectations if you tell your
captain that you can play:
- There are Two Contact Deadlines
- Thursday, 22:00 ICC
- First Contact Deadline. You must make your
first offers, or respond to your opponent's offers,
prior to this first contact deadline. If your opponent
offered game times, and you have not yet responded by
this deadline, he is no longer expected to show any
flexibility with you. You must accept one of his offered
game times.
If you make a post prior to the deadline, but the post
does not meet the requirements of First Contact as
defined by Statute 10.C (make three offers on at least
two days; a range of up to three hours counts as one offer,
etc), you will likely be charged with partial blame (at
least) should the game not get scheduled.
- Friday, 22:00
ICC - Contact-or-Forfeit Deadline. At this
second contact deadline, if missed the first deadline,
and you haven't accepted one of your opponent's offered
times, you lose this game (forfeit or set game loss).
More about deadlines
- Continue responding to each other’s suggestions, until
an agreement is reached. If timely, those back and
forth posts may continue all the way to the Game Completion
Deadline.
- Promptness. The sooner you make your first offers,
and reply to each contact, the easier it is for both you and
your opponent to coordinate this commitment with other parts
of life. Each of these back and forth posts should generally
be within 24 hours of the previous post. Delaying
longer than 24 hours to reply to a post leaves your opponent
wondering what’s up, and may be considered partial blame if
the game does not get scheduled.
4.C - What to say when scheduling your game:
- Offer as many dates and times to play as possible.
Statute 10.C.i includes:
"The
player who initiates this dialog shall specify three or more
distinct times to play on at least two different days within
the one-week playing period of the round. A range of times,
or several distinct times within a three-hour period, counts
as one offer. "
- Be Specific. You and your opponent are to
agree on a specific day and time to play your game.
A vague “I'm available any time” is not acceptable.
Better: “Can you play any time on Saturday, Sunday, or
Monday, from 7:00 a.m. to 7:00 pm?"
- When replying to your opponent's suggested game
times, either accept one of his times, or make your own
offers.
- If you offer a range of times (e.g. Saturday, 1
pm – 7 pm), your opponent can accept any distinct time
within that range (e.g. 5 pm), with the expectation that you
will honor it.
- Be sure that you can honor each time that you offer. If
a time is offered by one player, and accepted by the other,
that time becomes the official agreed-upon time. There is no need to “confirm” after an offered time
is accepted.
- Once you have agreed on a time to play, click the
"Post Agreed Game Time" button and enter the exact time
agreed upon. This tells the bot when to announce your
game in channel 345, and when to collect the result.
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Do you play on more than one team? Don't offer the
same time to two opponents unless you are prepared to simul
the games.
See this FAQ for more about this.
4.E - Preventing Problems
- Accepting an Offered Game Time with Less than 24
Hours Notice. If your acceptance of an offered time is
within 24 hours of that time, your opponent must
acknowledge it for it to be binding on him. In other words,
a player cannot be "surprised" by a late acceptance.
- However, if you OFFER a time that is already less
than 24 hours away, it is assumed that you are expecting
to be available at that time if your opponent accepts the
offer, whether you acknowledge the acceptance or not (see
statute 10.C.vii).
- Rescheduling. Once a game time
has been offered and accepted, it is considered to be
binding on both players. However, up to the end of the
30-minute grace period, a game may be rescheduled if there
is both a request and an agreement to reschedule in the game
forum. The opponent may either agree to the request or not,
and does not need to give a reason.
- Can My Captain Schedule For Me?
Yes, although we much prefer direct communication
between players, your captain can speak for you on the Game
Forum, for example if you are absent during the scheduling
period. Times offered or accepted by your captain are
binding on you, as if you had spoken for yourself.
So, it is wise to have good communication with your captain!
- What if my opponent and I cannot agree on a game
time? If no game time has been agreed upon
prior to the game completion deadline, the TD must
adjudicate the game score. Factors he may consider:
- Did both players make their first offers promptly upon
the posting of pairings, and continue to make prompt
replies?
- Did they make the required number of offers, according
to Statute 10.C?
- Did each player go beyond the minimum requirements,
compromise, and offer a wide range of hours, especially weekend hours?
- Did one player insist on a very narrow window in which
to play? How many days did each player rule out?
- Can we agree to a draw in the game forum? Yes,
you and your opponent can agree to a draw, rather than play
the game. However, some cautions:
- Make sure that both sides post this agreement in the
forum before the end of the grace period. Server tells
and messages are not approved ways (unless also promptly
documented by copying into the Game Forum).
- Players join the tournament to play. If your
opponent prefers to play instead of draw, do NOT question his sportsmanship.
That only makes your own sportsmanship look bad.
- The players might not fully understand this game's
impact on the team standings. So, it is recommended
that each player consult his/her captain, and your TD will
likely ask for captain approval before posting the draw.
- Maintain Sportsmanship and Courtesy During Negotiations.
Do not put your own sportsmanship in question by commenting
on anyone else's sportsmanship. Do not express
opinions about why your opponent does or does not offer or
accept something.
5 - Using the Game Forum message board
- Each round, when the pairings are posted, you will
automatically be sent an e-mail announcing your game and
opponent. Make sure your email program does not put
League mails into your spam folder.
- The only official way to schedule your game is by
communicating on the Game Forum. Server tells and
messages are not approved ways (unless also promptly
documented by copying into the Game Forum).
- Look at this
Sample Game Forum to get an
idea of how it works.
- Do Not Reply by e-mail to Game Forum notices.
You must log into the Game Forum to post replies.
- Sign into the Game Forum at the League website, you will
contact your opponent and
negotiate for a time
to play your game.
- Check your Game Forum Daily, just in case you
might have missed an e-mail announcement containing a Game
Forum post.
- Use the Forum to Alert the dTD of Problems.
The dTD will see it and act upon it.
For more contact options see the Contacts Page.
6 - Playing the Game – What to do at Game Time
- Show Up at Agreed-Upon Time; 30-Minute Grace
Period. Out of consideration for your opponent,
do your best to show up at the agreed upon time.
However, there is a 30-minute grace period to account for
unexpected and unpreventable delays. If after 30
minutes, you have not arrived, you forfeit the game;
rescheduling the game is not an option, even if both players
want to do so.
- The bot
Team4545 will issue a match command for you to click.
- Player Conduct.
No "moretime", no takebacks, and no excessive draw
requests. No unwanted tells.
- No Cheating.
Use of computers to aid in your play is strictly forbidden.
That is cheating, and will not be tolerated. All games are
reviewed by our Computer Use Detection Program and its team
of experts. No engines. No books. No help from another
person. Just you, a chess board, and an opponent.
- If the ICC Main Server is down, connect to ICC's
backup server (Queen) to play your game. See
FAQ 29 for instructions in how
to do this.
7 - Server Commands Needed:
- "/g-join Team4545League" to join the "group."
Only group members can add channel 345. You can see whether you are
already a member at the bottom of your finger notes (Under "Groups" it will
say "Team4545League".
- "/date" to see current server time.
- “/set noescape 0” Turns off noescape, so that you
may resume when you return. Should anyone play with noescape on, and
disconnect, the game is a loss for the player who disconnected.
- ";/set formula " Clears out your formula if
you have a formula that prevents your league opponent from matching you
according to league parameters.
- "/set open 1" Opens you to receive challenges from
your opponent.
- "/set allowkib 2" Converts all kibs in your rated
games to whispers.
- If the bot doesn't give you a match to click, issue the match yourself:
Highlight your opponent's name, right-click, choose Match, then fill in the
boxes. Or type:
“ /match
Gomer 45 45 r w” or
“/match rgadoury 45 45 r b”
Playing in peace. We strongly recommend using at least one of these
commands:
- "/set quietplay 2" Prevents seeing channel tells,
kibs, and personal tells while playing.
- "/set quietplay 1" Same as quietplay 2, except you
will receive personal tells from your opponent only.
- "/set busy 2" Allows you to see channel tells, but
you will not see personal tells, except from people on your notify list.
You may add your opponent to your notify list if you wish to see his/her
tells. This setting works while playing or not, so remember to "set
busy 0" to turn it off after the game if you want to again receive tells.
What variables do I have set?
- "/vars" This will show your variables, including
those mentioned above.
- The following variables affect the use of the seek graph only, and do
NOT impact your ability to send or receive match challenges:
minseek,
maxseek, manualaccept, useformula, sfilter.
8 - After the Game - Reporting the Results.
If you posted your agreed game time when your game was
arranged, League automation will report your game result for
you! Within a few minutes of the end of your game, a PGN
should post to your game forum, and the score should appear on
the pairings page.
If your agreed game time was not posted by the automation, then you will
need to click the "Get Played Game" button after the game. This will
work only so long as the game is still in at least one of the player's recent history on ICC.
Please alert your TD or the Entry Clerk if there are any problems.
9 - Adjourned Games - An extra week to complete your game
Please try to avoid adjourning games beyond the week allotted
for the round, but adjournments are permitted. (Statutes
10.C.vii and 14) Here is how they are handled:
- Definition of "Adjourned." If circumstances
prevent your game from being completed before the Game
Completion Deadline, and if both players agree, we can call
the game as "Adjourned". This gives an additional week
to play your game.
- Agreed-Upon Plan Needed. Your opponent is
not required to adjourn the game at your request.
In order to adjourn your game, both players must have agreed
to the adjournment arrangement BEFORE the Game Completion
Deadline (Tuesday 22:00 ICC). This agreement
must include the plan of when the game will be played.
Your Game Forum posts must show this agreement.
- Adjourned Game Completion Deadline.
Adjourned games must be completed by the end of the
FOLLOWING round.
- Adjourned games are meant to be a last resort, only
after you have made the required effort to schedule the game
for the first week.
Adjourned games (See section
14): No player is required to accept a request to play an
adjourned game, nor will any blame be assigned (nor motives
be questioned) for refusing to do so. Initial requests to
play an adjourned game must also include appropriate offers
for times within the one-week of the round, or partial blame
will be assigned. The intent and purpose of this rule is to
reinforce the league expectation that players are to be
available to play within the one-week period of the round,
or be withheld from that round’s board assignments by the
captain. Adjourned games are only scheduled when times
cannot be agreed upon and both players want to play in the
adjournment week. (Statute 10.C.viii)
- Final Round. Adjourned games from ROUND 6
must be played by the following SUNDAY (22:00 ICC) so that
divisional winners can be established in time to set up
sectional playoffs.
10 - Penalties
Most league players avoid the need to worry about penalties.
The following penalties are intended to protect each player’s
orderly enjoyment of the league.
11 - Ways to Lose - And Other Miscellaneous Reminders
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Ways to Lose your Game. As a summary of the
expectations in this handbook, and the statutes, here are
many of the ways to lose your game. As you read this, keep
in mind that "forfeit" also means a reduction in Reliability
Rating.
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Failure to meet second contact deadline. =
Forfeit.
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Failure to choose an offered time after missing the
first contact deadline = Forfeit.
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More than thirty minutes and 00 seconds late to the game
= Forfeit.
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No-escape is on, and you disconnect = You lose the
game.
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You are on the disconnector's list, and you disconnect
= You lose the game.
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Takeback is offered and accepted = Set game loss against
both players, no game point for either.
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Moretime is given. = Set Game loss against the
player who gave the Moretime.
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You seek outside advice, during the game, on any aspect
of the game, including draw offers. = Forfeit,
regardless of the position, plus possible additional
punitive actions. This infraction includes seeking a
captain's advice on offering or accepting a draw.
(Players and captains should discuss, before the
game, what outcomes might be acceptable.)
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Deliberate disconnections may be subject to forfeiture
of the game, regardless of the position.
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Avoid These. These actions do not cause immediate
loss, but are examples of problems that will be considered
by the TD if an adjudication becomes necessary (Two
occurrences of “partial blame” constitute “full
blame”):
- Missing the first contact deadline
- A response taking more than 24 hours
- Offering less than the three game time offers
- Not waiting 30 minutes for your opponent to show
up
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Unavailable to Play this Week? Most teams
have alternates, so if you are unavailable to play, someone
else can be scheduled in your place for that week, if you
communicate that need with your captain prior to the board
lineup deadline (Tuesday, 22:00 ICC).
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Questions? Problems? First and foremost, you
are part of a team. Your team is your first resource for
solving problems. Ask your captain
or other members of your team, post a question in your
game forum, or ask in the league channel (345). See the
Contact Page for e-mail options. Do not wait until you
get a forfeit and a yellow card to say you didn't know what
to do. There is plenty of help available.
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Pay Close Attention to the Deadlines.
See Deadlines chart. Any time you are
unsure, ask your captain for help.
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Your e-mail address is shared with your team. Teams should communicate to
decide who is available to play each round, and to establish
some team spirit.
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No e-mail attachments! The use of attachments to
e-mails is forbidden for all League business. If you
send an e-mail that has an attachment (including e-mail
stationary), it won’t be opened.
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Prizes! ICC offers membership extensions to
the winning team in each Section. Thank you, ICC!
12. ICC Server Time
The orderly flow of
the event depends on everyone knowing ICC server time. The
ICC server is located in the Eastern U.S. (New York) time zone.
- Type the command ' date ' on the server to
compare your time to ICC server time.
- Speak in Server Times. Scheduling is much
less confusing if all parties refer only to "server time" in
Game Forum conversations. It is the player’s
responsibility to know the server time.
- 12-hour clock vs. 24-hour clock.
Understand that there are different norms around the world.
See
T45L FAQs
to help avoid misunderstandings.
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13. Member Conduct
We welcome players of all ages, male and female, from all corners of the
globe. Keep your communications in line with a family-friendly
atmosphere.
Statute 3.B: "Each participant shall behave in a friendly and
courteous fashion in all communications associated with Team 45 45
League.."
Statute 3.D: "All participants shall treat our volunteers with
respect..."
Spectator Conduct. Spectators are to avoid making any
comments to the players or in channels where the players may be.
“Whisper” to other observers only. Once the game has started, no one
should call to a player’s attention any error in color allocation or time
control, nor offer advice on offering or accepting draws.
Behavior Infractions = Yellow Cards and/or Red Cards .
Violations of Section 3.B (courtesy), 3.D (respect for
volunteers), and violations of Section
11.B (takebacks, moretime, kibitzing, repetitive draw
offers) may warrant a Yellow Card, a Red Card, or a Double
Red Card, depending on the severity. See
Statutes, Section 17.
14 - Know the Rules
The full rules are the Bylaws ,
which includes statutes, handbooks,
faqs, etc. This
Handbook and the FAQ’s are attempts to explain some of the
highlights. We strongly
encourage you to read through the
Statutes. It takes time, but it is time well spent.
15. ContactsQuestions about a specific game
should be posted in the appropriate Game Forum. General Questions can
be sent to
Questions@Team4545League.org
, and your question will be sent to the appropriate person. For more
detail, see the Contacts page.
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