Team 45 45 League
Serious Chess and Team Spirit on the ICC
Players’ Handbook
Welcome to the largest team chess league in the world!
Team 45 45 League is run for the benefit those players who enjoy long
time control games, who like to play on teams, who have the time to commit
to a 3-4 hour game each week, and who have enough free time available during
the week and weekend to be able to negotiate a playing time reasonably
convenient for both you and an opponent half a world away. If this fits you,
welcome. Join the thousands of others who have been enjoying this league for
10 years.
- Our games are played at a time control of 45 45,
and could last 3 or more hours. Do you enjoy long games?
Can you plan a 3-hour block of time every week?
- This is not an individual event. If you
do not show up for your game, you let your team down, and you inconvenience
your opponent, who has set aside time out of his week for your game.
If your time is very limited, or if you can't be sure of showing up for your
games, please wait to join.
- Eligibility Requirements:
Play a minimum of 20 rated standard games to establish your ratings.
Not permitted are designated computer accounts, those who have ever had
a (C) or a computer use apology in their finger notes. Just as you may
choose to join or not, the League reserves the right
to choose whether to admit you or not.
Step 1 -
First "g-join Team4545League" as a command on ICC.
This allows you into channel 345 on ICC, so you'll see what goes on.
Step 2 - Player Menu > PROFILE
to Update your info and intentions for the current tournament.
Step 3 - Find a Team, and Choose a captain.
- Your captain can enter you on a team to play in
the current tournament, following the instructions in the
Captains' Handbook
- How do you find a team? If you don't
already have a team, see FAQ #3.
- When a captain enters a team with you as a member,
you will be sent an e-mail stating the team members and their e-mail
addresses. Save this so that you can communicate with your team.
ICC Time * |
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The enjoyment of the league depends on everyone cooperating with
each step below. Failure to meet these deadlines will likely
result in a forfeit game, or other Penalties
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Mon. 22:00 |
1. |
Prepare for Next Round
- Communicate with your captain regarding your availability (or
unavailability) to play in the next round.
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Tue. 22:00 |
2. |
Captains Submit Team Board Lineup
for next round via the captain menu.
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Tue. 22:00 |
3. |
Pairings are Posted
on the website. Game Forum notices are sent to paired players.
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4. |
Begin Making Contact now!
- Use the Game Forum. For more detail on arranging a game
time, see Scheduling your game
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Thurs. 22:00 |
5. |
First Contact Deadline
- If you have yet not posted game time offers, you must accept one
of your opponent’s offered times, rather than make new offers.
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Fri. 22:00 |
6. |
Forfeit for No-Contact Deadline
- If you missed the first contact deadline, and still have not yet
accepted one of your opponent's offers, you forfeit the game.
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Tue. 22:00 |
7. |
Game Completion Deadline
- By now, you should have either played your game, or
agreed to an adjournment
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* Type the command ' /date ' on ICC to compare
your time to ICC server time.
4. Scheduling your game
The Basics: At the start of each round (Tuesdays
22:00), the pairings are posted on the website, and paired
players are sent emails announcing their games and opponents.
But don't wait for email (funny things can happen to email while
travelling the internet.). Check the pairing page and/or
the Game Forum to see if you have been paired in the current
round.
Sign into the Game Forum, read any posts that are already there.
Then click "Reply," and tell your opponent some times you would like to play
your game. Offer at least three specific and distinct times, preferably
including a span of a few hours on weekend (Saturday and/or Sunday). If
your opponent has already made offers of game times, click "Reply," and
either accept one of his offers, or make at least three offers of your own.
Continue replying promptly, until an agreement is reached. Once
agreement is reached, it is a binding agreement, and cannot be rescheduled
unless both players agree. Use the "Post Agreed Game Time" button to enter
the time to the automation.
4.A - Effort
Do your best to schedule your game; in
particular, make your first offers as soon as you can after the pairings go
up. Since we have players in every time zone on the globe, this takes
prompt communication, and compromise. If your game does not get
played, the TD will evaluate the effort shown by each player in the Game
Forum.
4.B - Seven Days to Play Each Round
You will schedule and play your games within the 7-day period
between Tuesday 22:00 ICC and the same time on Tuesday of the
following week. (See also Part 9 Game Adjournments).
If you cannot play within that time frame for a given round
(e.g. if you will not be available for a significant part of the
playing week), you must give your Team Captain advance notice so
someone else can be scheduled in your place. Make
sure you can meet the following expectations if you tell your
captain that you can play:
- There are Two Contact Deadlines
Thursday, 22:00
ICC - First Contact Deadline.
You must make your first offers, or respond to your opponent's
offers, prior to this first contact deadline. If your opponent
offered game times, and you have not yet responded by this deadline,
he is no longer expected to show any flexibility with you. You must
accept one of his offered game times.
If you make a post prior to the deadline, but the post
does not meet the requirements of First Contact as
defined by Statute 10.C (make three offers on at least
two days; a range of up to three hours counts as one offer,
etc), you will likely be charged with partial blame (at
least) should the game not get scheduled.
- Friday, 22:00
ICC - Contact-or-Forfeit Deadline.
At this second contact deadline, if missed the first deadline, and
you haven't accepted one of your opponent's offered times, you lose
this game (forfeit or set game loss).
More about deadlines
- Continue responding to each other’s suggestions,
until an agreement is reached. If timely, those back and forth posts
may continue all the way to the Game Completion Deadline.
- Promptness. The sooner you make your first offers,and
reply to each contact, the easier it is for both you and your opponent to
coordinate this commitment with other parts of life. Each of these back and forth
posts should generally be within 24 hours of the previous post. Delaying
longer than 24 hours to reply to a post leaves your opponent wondering what’s up,
and may be considered partial blame if the game does not get scheduled.
4.C - What to say when scheduling your game:
4.E - Preventing Problems
- Accepting an Offered Game
Time with Less than 24 Hours Notice.
If your acceptance of an offered time is within 24 hours of that time,
your opponent must acknowledge it for it to be binding on him.
In other words, a player cannot be "surprised" by a late acceptance.
- However, if you OFFER a time that is already less
than 24 hours away, it is assumed that you are expecting to be available
at that time if your opponent accepts the offer, whether you acknowledge the
acceptance or not (see statute 10.C.vii).
- Rescheduling.
Once a game time has been offered and accepted, it is considered
to be binding on both players. However, up to the end of the
30-minute grace period, a game may be rescheduled if there
is both a request and an agreement to reschedule in the game
forum. The opponent may either agree to the request or not,
and does not need to give a reason.
- Can My Captain Schedule For Me?
Yes, although we much prefer direct communication between players,
your captain can speak for you on the Game Forum, for example if you
are absent during the scheduling period. Times offered or accepted
by your captain are binding on you, as if you had spoken for yourself.
So, it is wise to have good communication with your captain!
- What if my opponent and I cannot agree on a game
time? If no game time has been agreed upon prior to the
game completion deadline, the TD must adjudicate the game score.
Factors he may consider:
- Did both players make their first offers promptly upon
the posting of pairings, and continue to make prompt replies?
- Did they make the required number of offers, according
to Statute 10.C?
- Did each player go beyond the minimum requirements, compromise,
and offer a wide range of hours, especially weekend hours?
- Did one player insist on a very narrow window in which to play?
How many days did each player rule out?
- Can we agree to a draw in the game forum?
Yes, you and your opponent can agree to a draw, rather
than play the game. However, some cautions:
- Make sure that both sides post this agreement
in the forum before the end of the grace period. Server tells
and messages are not approved ways (unless also promptly
documented by copying into the Game Forum).
- Players join the tournament to play. If your opponent
prefers to play instead of draw, do NOT question his sportsmanship.
That only makes your own sportsmanship look bad.
- The players might not fully understand this game's
impact on the team standings. So, it is recommended
that each player consult his/her captain, and your TD will
likely ask for captain approval before posting the draw.
- Maintain Sportsmanship and Courtesy During Negotiations.
Do not put your own sportsmanship in question by commenting on
anyone else's sportsmanship. Do not express opinions about
why your opponent does or does not offer or accept something.
Use the Game Forum to Arrange Your Game All contacts with your opponent
to arrange your match are made using the "Reply" button in the Game Forum
on the league website.
- Each round, when the pairings are posted, you will
automatically be sent an e-mail announcing your game and opponent.
Make sure your email program does not put League mails into your spam folder.
- The only official way to schedule your game is by
communicating on the Game Forum. Server tells and messages are not
approved ways (unless also promptly documented by copying into the Game Forum).
- Look at this
Sample Game Forum
to get an idea of how it works.
- Do Not Reply by e-mail to Game Forum notices..
They go to "noreplybounce" and will not arrive where you intend.
You must log into the Game Forum to post replies.
- Sign into the Game Forum at the League website, you will
contact your opponent and negotiate for
a time to play your game.
- Check your Game Forum Daily, just in case you might
have missed an e-mail announcement containing a Game Forum post.
- Use the Forum to Alert the dTD of Problems.
The dTD will see it and act upon it. For more contact options see
the Contacts Page.
- Show Up at Agreed-Upon Time;
30-Minute Grace Period.
Out of consideration for your opponent, do your best to show up at the
agreed upon time. However, there is a 30-minute grace period to account for
unexpected and unpreventable delays. If after 30 minutes,
you have not arrived, you forfeit the game; rescheduling the game is not an
option, even if both players want to do so.
- The bot Team4545 will issue a match command for
you to click (Dasher and BlitzIn only).
- Player Conduct.
No "moretime", no takebacks, and no excessive draw
requests. No unwanted tells.
- No Cheating.
Use of computers to aid in your play is strictly forbidden.
That is cheating, and will not be tolerated. All games are
reviewed by our Computer Use Detection Program and its team
of experts. No engines. No books. No help from another
person. Just you, a chess board, and an opponent.
- If the ICC Main Server is down, connect to ICC's
backup server (Queen) to play your game.
See FAQ 29 for instructions in how to do this.
Playing in peace. We strongly recommend using at least one of these commands:
- "/set quietplay 2" Prevents seeing
channel tells, kibs, and personal tells while playing.
- "/set quietplay 1" Same as quietplay
2, except you will receive personal tells from your opponent only.
- "/set busy 2" Allows you to see
channel tells, but you will not see personal tells, except from people on your
notify list. You may add your opponent to your notify list if you wish to
see his/her tells. This setting works while playing or not, so remember to
"set busy 0" to turn it off after the game if you want to again receive tells.
What variables do I have set?
- "/vars" This will show your
variables, including those mentioned above.
- The following variables affect the use of the seek graph only, and do
NOT impact your ability to send or receive match challenges:
minseek, maxseek, manualaccept, useformula, sfilter.
If you posted your agreed game time when your game was
arranged, League automation will report your game result for
you! Within a few minutes of the end of your game, a PGN
should post to your game forum, and the score should appear on
the pairings page.
If your agreed game time was not posted by the automation, then you will
need to click the "Get Played Game" button after the game. This will
work only so long as the game is still in at least one of the player's recent
history on ICC.
Please alert your TD or the Entry Clerk if there are any problems.
Please try to avoid adjourning games beyond the week allotted
for the round, but adjournments are permitted. (Statutes
10.C.vii and 14) Here is how they are handled:
Most league players avoid the need to worry about penalties.
The following penalties are intended to protect each player’s
orderly enjoyment of the league.
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Ways to Lose your Game. As a summary of the expectations in
this handbook, and the statutes, here are many of the ways to lose your
game. As you read this, keep in mind that "forfeit" also means
a reduction in Reliability Rating.
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Failure to meet second contact deadline. = Forfeit.
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Failure to choose an offered time after missing the
first contact deadline = Forfeit.
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More than thirty minutes and 00 seconds late to the game
= Forfeit.
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No-escape is on, and you disconnect = You lose the game.
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You are on the disconnector's list, and you disconnect = You lose the game.
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Takeback is offered and accepted = Set game loss against
both players, no game point for either.
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Moretime is given. = Set Game loss against the
player who gave the Moretime.
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You seek outside advice, during the game, on any aspect of the game,
including draw offers. = Forfeit, regardless of the position, plus
possible additional punitive actions. This infraction includes seeking
a captain's advice on offering or accepting a draw. (Players and
captains should discuss, before the game, what outcomes might
be acceptable.)
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Deliberate disconnections may be subject to forfeiture
of the game, regardless of the position.
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Avoid These. These actions do not cause immediate loss,
but are examples of problems that will be considered by the TD
if an adjudication becomes necessary (Two occurrences of “
partial blame” constitute “full blame”):
- Missing the first contact deadline
- A response taking more than 24 hours
- Offering less than the three game time offers
- Not waiting 30 minutes for your opponent to show up
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Unavailable to Play this Week? Most teams
have alternates, so if you are unavailable to play, someone
else can be scheduled in your place for that week, if you
communicate that need with your captain prior to the board
lineup deadline (Tuesday, 22:00 ICC).
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Questions? Problems? First and foremost, you are
part of a team. Your team is your first resource for solving
problems. Ask your captain or other members of your team,
post a question in your game forum, or ask in the league channel
(345). See the Contact Page for e-mail
options. Do not wait until you get a forfeit and a yellow card to
say you didn't know what to do. There is plenty of help available.
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Pay Close Attention to the Deadlines.
See Deadlines chart. Any time you are
unsure, ask your captain for help.
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Your e-mail address is shared with your team. Teams should
communicate to decide who is available to play each round, and to
establish some team spirit.
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No e-mail attachments! The use of attachments to
e-mails is forbidden for all League business. If you
send an e-mail that has an attachment (including e-mail
stationary), it won’t be opened.
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Prizes! ICC offers membership extensions to
the winning team in each Section. Thank you, ICC!
The orderly flow of
the event depends on everyone knowing ICC server time. The
ICC server is located in the Eastern U.S. (New York) time zone.
- Type the command ' date '
on the server to compare your time to ICC server time.
- Speak in Server Times.
Scheduling is much less confusing if all parties refer
only to "server time" in Game Forum conversations.
It is the player’s responsibility to know the server time.
- 12-hour clock vs. 24-hour clock.
Understand that there are different norms around the world.
See T45L FAQs
to help avoid misunderstandings.
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We welcome players of all ages, male and female, from all corners of the
globe. Keep your communications in line with a family-friendly
atmosphere.
Statute 3.B:
"
Each participant shall behave in a friendly and courteous fashion in all
communications associated with Team 45 45 League.."
Statute 3.D:
"
All participants shall treat our volunteers with respect..."
Spectator Conduct.
Spectators are to avoid making any comments to the players or in channels
where the players may be. “Whisper” to other observers
only. Once the game has started, no one should call to a player’s
attention any error in color allocation or time control, nor offer advice on
offering or accepting draws.
Behavior Infractions = Yellow Cards and/or Red Cards
Violations of Section 3.B (courtesy), 3.D (respect for volunteers),
and violations of Section 11.B (takebacks, moretime, kibitzing, repetitive draw
offers) may warrant a Yellow Card, a Red Card, or a Double Red Card, depending
on the severity.
See Statutes, Section 17.
The full rules are the Bylaws, which includes
statutes, handbooks, faqs,
etc. This Handbook and the FAQ’s are attempts to explain some of the
highlights. We strongly encourage you to read through the
Statutes. It takes time, but it is time well spent.
Questions about a specific game should be posted in the appropriate Game
Forum. General Questions can be sent to Questions@Team4545League.org
, and your question will be sent to the appropriate person. For more
detail, see the Contacts page.
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