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Logos and Banner by
KaitlinB and Tom45.
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Team 45 45 League
Serious Chess and Team Spirit on the ICC
Captains’ Handbook
This handbook covers things captains and assistant captains
need to know. It is assumed you are already familiar with the Players'
Handbook and most of the Statutes. Captains represent their teams in
dealings with the league. Captains put a team together, enter the team,
submit weekly board assignments, monitor their players' game forums,
encourage their players, and represent the team in communications with the
league.
Please take the initiative in encouraging communication among your
teammates, and especially in helping new members with league procedures.
Impress upon them that every game should be taken seriously, because
every game counts in the TEAM standings. In case a captain is
unavailable to act at any given time, teams must also have assistant
captains, who have all the rights as captains.
1 - Putting a team together.
See Statues, Section 4 for more
details.
As captain, you will put together a team of 4 – 6 players, using the
following considerations:
-
Who? You may find teammates from among your ICC acquaintances, by
advertising in server channels, or by looking at the Interested Player's
Page. Talk to any prospective teammates, making sure they
understand what they are committing to, and making sure that they agree
to be on your team.
-
How many players? If you have only four players, each player will need to play
in each round. If you have five or six players, you can rotate the
play opportunities however you see fit, for example giving a week off to
a player who tells you he will have a busy week.
-
What section? The average of the standard ratings of your top 4 players
determines the section you play in. In calculating this average, a
floor of 300 points under the section cap is the lowest number used for
any player. See floor.
- You can verify that your proposed team fits in the desired section,
and that your desired players have Registered and Profiled, by using the
Team Ratings Calculator, after Fixed
Ratings have been published for the tourney in question.
- How Many teams? Each player may be on (as a player and/or captain)
only one team per ratings Section (U2200, U2000, U1800, U1600, U1400,
U1200).
New players may be on only one team in their first tourney.
Players in their first tourney upon returning from a red card suspension
also may be on only one team, and may not be captain (but may be
assistant captain).
- Prepare your players! Before entering your team, have each
player Update his/her Profile, to enable our automated management
features. (See Players Handbook,
How to Join.) You will not be able to
enter any player who has not done this.
- If you are a new leaguer, you will be assigned an experienced
leaguer to help you as assistant captain.
2 - How to Enter your Team to
Participate in the Next Event
- Click on Captains' Menuin
the left margin of this page, and fill in the form that appears,
choosing between Team to Create, and Select a Team.
-
Team to Create: If you are entering a brand NEW team that has not
previously participated in the League, type the name of your team here,.
The name should be appropriate, and short (no more than 28 characters,
including spaces).
-
Select a Team: If you are entering an EXISTING team, use the drop
down menu to select the team name. If your existing team is to
play in a different section than previously, you may need to follow the
instructions for new teams.
-
Enter your players’ handles.
At least 4 players are needed to enter your team. Enter only
those players who have agreed to play on your team.
-
Select Check Now, and Click SEND This does not enter your
team. This step will gather and display to you necessary
information about the team you propose entering. The program
automatically:
-
Calculates the team average of the top four players and tell you whether
the ratings average of the team you propose fits the ratings section you
have chosen.
-
Alerts you if any of your players have not completed the needed Profile
update. If any players have not yet done that, instruct them to do so (See
How to Join in the players' handbook),
before you return to this page to continue. Problems displayed (in
red) identified by the program must be resolved by the individual
players before they can join your team.
- If two of your players have the same rating, you have this one opportunity
to specify which shall have the higher board order, by placing them in
your desired order in the roster and in the “Default Boards”. Once
finalized, that order cannot be changed.
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Click Finalize. This:
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Enters your team into the tournament.
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Sends an email to the Conference Directors and to each member of your
team, verifying your team’s entry into the tournament, and sharing the
team members' email addresses with each of those recipients.
- You may return to the Captain's Pages to update your
team roster (replacing players or adding players) at any time during the
course of the tournament (until round 6), as
long as the new team composition still conforms to all team
requirements, as explained above in "Putting a Team Together".
(See Statutes, Section 16 for more details.) Each time you make a
roster change, you must click “Finalize” to complete the change.
3 - Weekly Duties -
Cheerleader, Caretaker,
and Supervisor of your Team (i.e. “Mom”)
-
Board Assignments – Each week, decide which of your players will
play in the next round, communicate that decision to your team, and
submit that lineup (Board Assignments) via the
Captains Menu prior to Tuesday,
22:00. ICC time. If you forget to enter the
board assignments by the deadline, your default board assignments will
be used.
You may makes changes to your Board Assignments for the next
round right up to the Board Assignment deadline, but changes to
default board assignments should not be made within the
last hour before the Deadline. If you submit your board assignment, then
change your team roster, be sure to resubmit your board assignments if
you intend a change in board assignments for the upcoming round.
Please
submit the lineup even if you wish your defaults to be used, to spare
the Entry Clerk a bit of stress.
- Player Availability! Be sure that the players you assign
will be available to schedule and play this week. You should already
have checked with them and told them who will be playing. Keep your
players out of forfeit issues, and your team happy with you.
- Only 3 players available this week?
-
This is an unusual situation that should be avoided with prior
planning. However, if you find it unavoidable, do NOT assign
the player that you know is unavailable. This misleads your
player's opponent, and puts your player or you at risk of a
Reliability Rating reduction (every unplayed game results in a RR
reduction for the player, or for the captain if the captain posts an
admission of blame).
Submit the board assignment, with only those players that are
available. AND send an email to the Entry Clerk, so they
can make sure the proper pairings take place. You will
take a loss at board four, but no RR reduction for anyone.
-
Monitor Game Forums - Watch Scheduling, game completion, and
PGN reporting of each of your team members. Pay attention to the
Game Forum emails that come to you any time a post is added to the Game
Forum of one of your players. Even better: visit the
forum of each of your players every day to read each strand in context.
4 - Spokesperson for Your Team
You are the conduit for information between your team and the division
Tournament Director (dTD). Your players should not
communicate directly with the dTD; please have your players go through
you whenever possible in order to streamline things, since you are more
familiar with League procedures than the other players on your team.
You will try to verify the rules, using the handbooks, FAQ’s, and
Statutes before conferring with the dTD.
Things you’ll want to post into the Game Forum for your players:
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Questions for the dTD
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Requests for dTD action, such as forfeits, or set games.
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When making a no-show claim against the opponent of one of your players,
put the log of both players in the Game Forum. To see a player’s log,
the command on both servers is “log <player>”.
-
If there is something in your player’s Game Forum that he should be
attending to, and hasn’t, you can either encourage him to do so (e.g.
using the Game forum or e-mail. You received his e-mail address
when you entered the team), or if he is not available, you can speak for
him if you know his intentions. However, use caution, because any
scheduling you do for your player is binding on him/her.
5 - Problem Solver for your team
Be on the lookout for any problem that your intervention could solve.
If your player has a dispute with an opponent, try to intervene.
You and the opposing captain might discuss the matter via the players’
Game Forum. If you cannot come to a solution, post a request that
the dTD resolve the issue. You may be asked for more
information. Once the dTD issues a ruling on the matter, his/her
decision is final, and there is to be no further debate or comment.
If you think the ruling does not correctly apply the
bylaws, you may appeal to the Oversight Committee.
Questions for the TD? Almost always, you will use the game forum
to contact the TD. However, if there is a matter which is not
appropriate for the Game Forum audience, please use email. For
email information, see
Contact page. Please do not ask a TD who
is online for a definitive ruling. He/she might be glad to help
you with general information, but the online conversation will not be
considered official.
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ICC |
steady |
flaky |
| Tue May 4 2004 at 11:59:45 PM EDT |
Tue May 4 2004 at 11:59:45 PM EDT |
Tue May 4 2004 at 08:59:45 PM PDT |
|
AUTHOR |
Team 4545 League - T22 - Messier- R6 - steady vs. flaky |
Messier
[Tue Apr 27 2004 at 04:42:52 PM EDT]
REPLY
Get Played Game |
steady (GMT-4h) and flaky (GMT-7h) have been paired for a game in this
round (ICC Server time is GMT-4h).
A hint: many players prefer to make their game offers in Server time.
Please contact your opponent with this game forum. Your reply will be
sent to the necessary parties. |
steady [White]
[Tue Apr 27 2004 at 10:10:03 PM EDT]
REPLY
Get Played Game |
[Offer] steady offers: Between: Sat May 1 at 12:00 PM EDT and: Sat May
1 at 05:00 PM EDT
[Offer] steady offers: Between: Sun May 2 at 12:00 PM EDT and: Sun May
2 at 05:00 PM EDT
[Offer] steady offers: Between: Mon May 3 at 03:00 PM EDT and: Mon May
3 at 05:00 PM EDT
Hi, Friend flaky.
Would you be able to play our game any of the times offered?
Please give 24 hours notice, so that I plan accordingly.
steady |
steady [White]
[Wed Apr 28 2004 at 11:41:23 PM EDT]
REPLY
Get Played Game |
Howdy, flaky.
Haven’t heard from you about scheduling our game. Would
you be able to play any of the times offered?
Sat 12:00 PM - 5:00 PM ICC time
Sun 8: AM- 12:00 PM (noon) ICC time
Mon 3:00 PM - 5:00 PM ICC time
Looking forward to hearing back from you asap.
steady |
flaky [Black]
[Sat May 1, 2004 at 3:42:08 PM EDT]
REPLY
Get Played Game |
Greetings steady. How about this afternoon at 5 pm
See you then.
flaky.
|
flaky [Black]
[Sat May 1, 2004 at 05:25:00 PM EDT]
REPLY
Get Played Game |
Hi. No-Show for steady? 5 pm this afternoon was
offered and accepted. I waited for 30 minutes, but steady
didn’t show. Forfeit? |
MotherToAll [White capt]
[Sat May 1 2004 at 06:15 PM EDT]
REPLY
Get Played Game |
I don’t think that steady is home this evening. Since he hadn’t
heard from flaky, he might have accepted another opportunity for the
day. Although steady offered a lot of weekend game
times, he needs adequate notice of which time to play.
The acceptance came after the contact deadline, and less than two
hours before game time. MotherToAll, steady’s captain
|
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flaky
[Black] [Sun May 2 2004 at 12:55:27 PM EDT]
REPLY
Get Played Game
|
My captain has asked me to withdraw the No-Show claim.
He has also explained that since I didn’t communicate before the
first contact deadline, I must accept one of steady’s time offers.
I’m sorry.
I will play on Monday at 5 pm, as offered by steady.
I’ll see you then. |
steady [White]
[Sun May 2 2004 at 02:41:23 PM EDT]
REPLY
Get Played Game
|
Thanks, flaky. See you on Mon at 5 pm ICC time. |
Compadre [Black capt]
[Mon Apr 3, 2004 at 7:39:230 PM EDT]
REPLY
Get Played Game
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[Event "ICC 45 45"]
[Site "Internet Chess Club"]
[Date "2004.05.03"]
[Round "-"]
[White "steady"]
[Black "flaky"]
[Result "0-1"]
[ICCResult "White checkmated"]
[WhiteElo "1244"]
[BlackElo "1206"]
[Opening "French defense"]
[ECO "C00"]
[NIC "FR.01"]
[Time "20:02:05"]
[TimeControl "2700+45"]
1. e4 e6 2. Nc3 d5 3. exd5 Nf6 4. d4 Bb4 5. Bd2 Bxc3 6. Bxc3 Nxd5 7.
Nf3 Nd7
8. Bd3 c5 9. Qd2 b6 10. O-O O-O 11. Ne5 N7f6 12. dxc5 bxc5 13. Nc6 Qc7
14.
Bb5 Ng4 15. Qg5 Qxh2# {White checkmated} 0-1 |
Revised April 2008
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