Team 45 45 League
Serious Chess and Team Spirit on the ICC
T42-43 STEERING COMMITTEE AGENDA
Steering Committee members:
Permanent Members:
DaveTheRook (chair), BosqueVerde, chesskix, rgadoury
General Members: bmw2002, fledermaus, Invicta-knight, Kingofknights,
RedAttack Standing Subcommittee (Rules):
rgadoury (chair), BosqueVerde, chesskix, Invicta-Knight
Standing Subcommittee (Technology):
bmw2002 (chair), BosqueVerde, chesskix,
DaveTheRook, fledermaus, rgadoury
The role and purpose of the Steering Committee is to
manage the affairs of the league, to set its direction and
expansion, see to its advertisement and management, writing the
Constitution, Statutes and Handbooks, and reviewing the rulings of
the previous Oversight Committee. This is the ultimate governing
body of Team 45 45 League with all rights and responsibilities.
(Article III of the League Constitution)
League Members may stay informed of potential rules
changes by watching this page. Prior to voting results being
displayed here, members may make their comments known by notifying
any Steering Committee member, who may choose to forward your
comments to the Steering Committee. The Committee members will not
disclose any details of the Committee discussions.
Item 1 - T43 Tournament Parameters - Approved
Item 2 - Proposed: Limit maximum rating allowed for
teams in a Section
Item 3 - Disconnections; Editorial Revision
of statute 13.E.iii
Item 4 - Games begun after Grace Period,
Statute 10.F, FAQ 16.6, "Ready to play"
Item 1. T43 tournament parameters -
Approved
Submitted by the Chief TD:
Team entries accepted: October 6-20, 2009.
Team Entry Deadline: October 20, 2009.
Ratings "fixed" Date: September 29, 2009
(Some ratings may be adjusted by the Entry Clerk)
Round 1 Posted: 22:00 October 27, 2009.
Three rounds of playoffs will end January 12, 2010 (P2
runs Dec. 22 to Jan. 5 - two weeks)
Count of team RR reductions (if any) precedes board removal tiebreak.
Tiebreak board removal rules start with
board 1 this tournament
APPROVED: 9 yes, 0 no; Sept 24, 2009
Item 2. Limit maximum rating allowed for
teams in a Section.
Submitted by Rules Subcommittee, October 4, 2009
An SC member has proposed that there be a cap, or ceiling, on the
highest rating allowed in a team for the section. Caps proposed are
+300 (for lowest half of the sections) or +400 for all sections
except U2200. Presently we have no ceilings, but we do have floors,
300 points below Section limit.
Rules has voted 2-2 (2 no; 2 for caps) on setting any caps. The
two who voted for a cap offered the cap limit options.
The arguments for caps are:
We did not expect either a) any team to be submitted with
such a ludicrous lineup, given the floors, nor b) any such team
to do well. Yet, here we have a team, and they have made the
playoffs. I propose that you not allow such a team in the
future, rules change or no.
Asking the opponent to set aside a 3+ hour block of their
week to play a game with a foregone conclusion is an
embarrassment to the League. We advertise that our pairings are
competitive. I would be sorely tempted to just resign in the
Game Forum, at least at the first sign of scheduling difficulty.
I agree that we must remain aware that this is a team event.
But not to the point of asking individuals to waste a 3-hour
block of their week. We place great demands on the scheduling
process, and individuals should not have to go through the
motions for a meaningless game.
Banning someone from playing in a team in a section because
he is rated too high is analogous to removing a player from a
football team because he kicks a ball too hard or a runner from
a relay team because he runs too fast. Reply: Great
example. :-) Varsity players are not allowed to play on junior
varsity teams.
The arguments against a cap are:
I’m one who loves to play up and I don’t see any competitive
advantage from a team standpoint.
I think that we should remember that this is a team tourney.
The makeup and the dynamics of a team is, and should be, the
preserve of the team members under the leadership of the
captain. If a team wants an extraordinarily high rated board in
exchange for a comparatively low board 4 then this is good, and
how it should be. I note that this question has arisen from only
ONE instance of a team posting a very high board 1/low board 4
in all the time that I have been associated with the league
(since T27).
Banning someone from playing in a team in a section because
he is rated too high is analogous to removing a player from a
football team because he kicks a ball too hard or a runner from
a relay team because he runs too fast.
Item 2a: Will there be caps in the lower sections?
By a vote of 5 yes, 3 no, and 1 abstention agenda item #2 part 1 has
passed.
Oct 13, 2009
Item 2b: Will there be caps in the
top 4 sections?
By a vote of 9-0 we have decided no rating caps for our U2200,
U2000, U1800 and U1600 sections. Oct 19, 2009
Item 2c: What will the caps be in U1400 and U1200?
b. 200 point rating cap,
c. 300 point rating cap,
d. 400 point ratings cap.
By a vote of 8 for C and 1 for D the
rating cap for the U1200 section will be 300 pts.
By a vote of 6 for C, 2 for D and 1 for B the ratings cap for the
U1400 section will be 300 pts.
Oct 20, 2009
Item 3 Disconnections. Editorial revision.
Submitted by the Rules Subcommittee, Oct 20, 2009
Under our editorial revision policy, unless a SC member wishes to
bring it up for further debate, this change will be incorporated
into the Statutes in one week.
Section 11.E.iii, The opening and closing sentences of Section
11.E.iii have created more problems than they have solved, as many
captains and players think they can negotiate or argue against
whatever option the offended player has chosen. The two sentences
are there to remind the players of civility and motives, but have
more often served as bones of contention. Rules recommends that both
sentences be removed, leaving a simply stated rule.
11.E.iii (Strike and add) In other situations that can
best be described as technical difficulties, the intent and spirit
of the league is that the games be played to a conclusion if
possible. However,
Disconnections - Should a player disconnect for more than 15
minutes (or multiple times totaling 30 minutes), the offended player
may request a set game win, may offer to resume playing the game at
a time convenient to him, or may choose to continue with the game as
originally scheduled. It is expected that players
and captains will discuss resolution of affected games with Section
3.B. in mind, and not question the motives of the opponent.
Items 4.a and 4.b. Delays in starting
games; Clarification of the 10.F (30 minute Grace Period) rule, and
amendment of FAQ16.6
Problem, as presented by the Oversight Committee.
a. The Oversight Committee, in its deliberations, has determined
it would like to see FAQ 16, item 6 dropped from the FAQ page. By a
vote of 7-1, we feel that no games should be allowed to start after
the grace period....and this particular item just adds confusion and
the opportunity for Leaguers to 'take advantage' of a given
situation.
The game in question started 17 minutes after the end of the
grace period! We all felt this was way too late, and should never
have been allowed. We feel players should / need be responsible for
their own actions....if someone shows up 29:30 into the grace
period, and the challenge isn't accepted in time, it's not okay. A
timelier and quicker 'entrance' is required (like being on time).
And if a situation like I just described happens....well, that's why
the OC is here, right? We'll deal with it on a case-by-case basis.
b. Also, the question arose: what is the definition of being
'ready to play?' We couldn't find one, so we made one of our own. We
would like this definition entered somewhere appropriate [on the FAQ
page, or the OC page...]
- Not ready to play - "A player is 'not ready to play' if:
The player cannot access or use the challenge box or its 'ok'
button [if automatic].....or
the player is prevented in any way from issuing / accepting a match
challenge or using its 'ok' button [if manual]. If these situations
do not apply, then a player is considered 'ready to play.'"
Previous SC Agendas:
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