Team 45 45 League

Team 45 45 League

Serious Chess and Team Spirit on the ICC
T51-52 STEERING COMMITTEE AGENDA

Steering Committee members:
      Permanent Members:  DaveTheRook (chair), BosqueVerde, chesskix, rgadoury
      General Members: bmw2002, fledermaus, Invicta-knight, Kingofknights, RedAttack

Standing Subcommittee (Rules):
      rgadoury (chair), chesskix, Invicta-Knight, RedAttack

Standing Subcommittee (Technology):
     bmw2002 (chair), chesskix, DaveTheRook, fledermaus, rgadoury

The role and purpose of the Steering Committee is to manage the affairs of the league, to set its direction and expansion, see to its advertisement and management, writing the Constitution, Statutes and Handbooks, and reviewing the rulings of the previous Oversight Committee. This is the ultimate governing body of Team 45 45 League with all rights and responsibilities. (Article III of the League Constitution)

League Members may stay informed of potential rules changes by watching this page. Prior to voting results being displayed here, members may make their comments known by notifying any Steering Committee member, who may choose to forward your comments to the Steering Committee. The Committee members will not disclose any details of the Committee discussions.  


Item 1   T52 Tournament Parameters - Approved

Item 2   Move Administrative Rule #7 to the statutes - Approved

Item 3   Modify board assignment rule to allow late changes without RR penalty. - Not approved

Team seeding table for playoffs


Item 1. T52 tournament parameters

Time Control: 45 45
Sections: 6 (U1200, U1400, U1600, U1800, U2000, U2200)
Rounds: 6 - (possibly 7) followed by Playoffs

Team entries accepted: January 24, 2012
Team Entry Deadline: February 7, 2012
Ratings "fixed" Date: January 17, 2012
(Some ratings may be adjusted by the Entry Clerk)

Round 1 Posted: February 14, 2012.
Three rounds of playoffs will end April 24, 2012

Count of team RR reductions (if any) precedes board removal tiebreak.
Tiebreak board removal rules start with board 4 this tournament

Playoff rounds may be delayed, section by section, for late finishing games and outstanding appeals.

No adjournment week during playoffs

Feb

Feb

Feb

2012

Mar

Mar

 

Apr

Apr

Apr

Apr

14-21

21-28

28-6

6-13

13-20

20-27

27-3

3-10

10-17

17-24

24-1

Approved 9-0 December 23, 2011


Item 2. Move Administrative Rule 7 to the statutes.

Problem. In T51 there were two tie votes on appeals of TD rulings by the Oversight Committee. Initially the proper ruling was made, “…as it takes a majority to change a game decision, this means the game decision will stand as is.” After those OC Decisions were posted we found in the OC “ethos” a statement that ties favor the appellant. As there was no distinction made in the “ethos” between TD rulings and cards, the OC changed their decision, thus overturning the TD’s rulings.

The problem came about because Administrative Rule #7 was written a year after the “ethos” was written, clarifying that a majority vote is required to overturn a TD ruling. In the ensuing years some of us completely forgot about it.

It is the opinion of the Rules Subcommittee that Administrative Rule 7 is the better rule, that it should require a majority vote to overturn a TD’s ruling, not a tie vote. An analogy might be several sports where there must be clear video evidence to overturn the referee’s ruling on the field.

The confusion came from having two differing rules in two places

Solution. Combine elements of the OC “ethos” and  Admin Rule 7 to the statutes, By doing this we’ll have the entire rule in one place, along with the rest of the rules on appeals.

Section 17.E.iii (new).   Voting decisions on appeals are reached by simple majority. On any occasion where there is a tie in the vote, the benefit will be given to the TD for game related rulings and to the Appellant for behavioural issues.

The original rules were:

  • From OC handbook: Voting decisions are reached by simple majority and on any occasion where there is equality the benefit will be given to the Appellant.
  • Administrative Rule 7: When there are multiple entities with a stake in a TD ruling (the player’s team, opposing team, and third party teams with appeal privileges), as per Section 15.D of the League Statutes, a majority vote by the Oversight Committee will be required to overturn a TD ruling of a game result. However, this does not affect voting policy for penalty cards.
    July 1, 2007

Rules also thought it wise to modify Section15.D for clarity.

Revise to read:  “TD decisions in a game may be appealed by the two teams directly involved. Third Party appeals are only allowed by teams in the same division, and only on games requiring a TD decision. “

 The SC is being asked to

(1)     Confirm the substance of Admin Rule 7, requiring a clear majority to overturn TD rulings, by placing it in the statutes as Section 17.E.iii, and

(2)     Approve modification of Section 15.D

Submitted by Rules Subcommittee

Approved 8-0 with 1 abstention January 16, 2012


Item 3   Modify board assignment rule to allow late changes without RR penalty.

A member suggested that the rule about captain error (Sect. 17.A.i.d) for incorrect board assignments be modified to allow changes to the board assignments shortly after the Pairing Posting Deadline (PPD) without the usual penalty of an RR reduction to the player or the captain. The rule might read:

Sect. 9.B.iii (proposed) If a captain notifies the entry clerk no later than 8 hours after the PPD that one of his players should not be in the lineup, the Entry Clerk shall modify the pairing/forum in accordance with 9.B.ii and post set game loss (x:i) at board 4. Under this rule the team is charged with a forfeit, but no RR reduction is awarded to the player or captain.

It was the unanimous opinion (4-0) of the Rules Subcommittee that such a rule should not be adopted.

Advantages: From a competition standpoint the only advantage to such a rule is that the removal of the absent player would force other players to higher boards, as described in Section 9.B.ii, an advantage to the "offended" team.

Disadvantages: As a practical matter, such a change could only be made in the first few hours after the PPD, so as not to interfere in the normal game scheduling process; such a rule would be disruptive to negotiations that may already be underway; there is no realistic way to arrive at a suitable time limit for making the change; it presumes that the Entry Clerk is always available and could be quickly informed of the need to make a change. Other comments: There has to be a deadline for a lineup. The present system and current rules are time tested and very successful and accommodating.

Rules submitted this proposal, with the 4-0 vote against, to the Chief TD, who concurred. As there were already five (out of nine) votes against this proposal, it was not presented to the full Steering Committee.

Not approved. March 13, 2012

Seed order of Playoff teams, T52.

 

  Mountain playoffs     RR's Seed
1 Runners 5.5 15.5 0 1
1 Midnight Poison 5.0 16.5 0 2
1 Golden Pawns B 4.5 13.5 2 3
2 Golden Pawns A 4.5 15.5 0 4
2 Masagatsu Agatsu U2200 3.5 13.5 1  
2 Caesium 3.0 12.0 1  
  Arbor Playoffs        
1 Masagatsu Agatsu U2000 6.0 17.5 0 1
1 Runners U2000 5.0 15.0 0 2
1 Fishers of Men U2000 4.5 18.0 0 3
1 Mediterranean Warriors 4.5 14.0 0 4
1 Tellurium 4.0 13.5 1 5
2 Bohrium 4.0 15.0 1 6
2 Technetium 4.0 13.5 1 7
2 Terminators 4.0 12.0 0 8
2 Castled Kings II 3.5 13.5 0  
2 LeChess Maestros 3.5 13.0 0  
  Aquatic Playoffs        
1 Pioneros-Casablanca 5.5 16.0 2 1
1 Strukt II 5.0 16.0 0 2
1 RedDeMate C 4.5 16.5 0 3
1 STC Steamrollers 4.5 16.5 0 4
1 Highlanders 4.5 13.5 0 5
1 RedDeMate D 4.5 13.0 1 6
1 Fishers of Men U1800 4.0 13.5 1 7
2 The Pawnshop 4.5 16.5 1 8
2 King, Pawn & Rook U1800 4.5 14.0 0  
2 Marvellous Moves Clique 4.5 12.5 1  
2 Fishers of Men U1800C 3.5 13.0 0  
2 Cheburashka 3.0 13.5 1  
2 Don't Throw in the Tal 3.0 13.0 0  
2 Castled Kings 3.0 13.0 0  
  Erg Playoffs        
1 Marvellous Moves Clique U1600 5.0 17.0 0 1
1 Asesinos de los Reyes II 4.5 15.5 0 2
1 Whatitbelike 4.5 15.0 0 3
1 Dreadful Knights 4.5 14.5 0 4
1 Masakatsu Agatsu U1600 4.5 14.0 0 5
1 Niobium 4.0 14.5 1 6
1 King, Pawn & Rook U1600 4.0 13.0 0 7
2 Quixotes LLtK 4.5 14.5 0 8
2 The Kings Guard, LLtK 4.0 15.0 1  
2 Three and a Half Men 3.5 13.0 0  
2 Strukt III 3.5 13.0 1  
2 Universal Kings U1600 3.5 12.5 1  
2 Chaotic Equations 3.0 13.5 0  
2 Discovered Mates U1600 3.0 12.5 0  
  Planetary Playoffs        
1 The Second Pawnshop 5.0 16.0 1 1
1 TheTeamMates U1400 4.5 17.5 0 2
1 Woodpushers, Inc. 4.0 13.5 0 3
1 RedDeMate F 3.5 13.0 1 4
1 To the Last Pawn 3.5 13.0 3 5
2 Strontium 4.5 15.5 0 6
2 SUPERSONIC ROOKS 3.5 13.5 0 7
2 The Beginning U1400 3.5 12.5 0 8
2 Rubidium 3.0 12.0 0  
2 Patzer Woodpushers 3.0 11.0 2  
  Galactic Playoffs        
1 Hastings 5.5 16.0 0 1
1 STC1200 3.5 13.0 2 2

Previous SC Agendas:

sc50-51

sc49-50

sc48-49

sc47-48

sc46-47

sc45-46

sc44-45

sc43-44

sc42-43

sc41-42

sc40-41

sc39-40

sc38-39

sc37-38

sc36-37

sc35-36

sc34-35

sc33-34

sc32-33

sc31-32

sc30-31

sc29-30

sc28-29

sc27-28

sc26-27

sc25-26

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